Which Reality Are We in? Deconstructing XR Terms and Taxonomies—Survey of Who Cares and Why It Matters

Despite the proliferation of Extended Reality (XR) across sectors such as education, healthcare, industry, and defense, the definitions and boundaries of XR—including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)—remain inconsistent across disciplines. Evolving capabilities such as sensorimotor integration and multimodal interaction, have challenged the utility of foundational frameworks, such as the real-to-virtual continuum (Milgram & Kishino, 1994). This study explores the ontological ambiguity surrounding XR by gathering insights from stakeholders through a mixed-methods survey. Participants shared perspectives on preferred definitions, usage contexts, and challenges posed by inconsistent terminology. Findings reveal that definitional inconsistencies hinder cross-disciplinary communication, obscure vendor capabilities, and complicate collaboration across sectors. Our analysis highlights how XR concepts have evolved over time and identifies key gaps in existing taxonomies. Our findings underscore the need for a more robust, cross-disciplinary ontology to guide continued communication and innovation in XR.

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Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2025-08-27
DOI
https://doi.org/10.1177/10711813251363189
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Which Reality Are We in? Deconstructing XR Terms and Taxonomies—Survey of Who Cares and Why It Matters

Nathan A. Sonnenfeld, Stephanie G. Fussell, Sarah Ahmed, Gregory McGowin
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Augmented Reality Applications
article

Which Reality Are We in? Deconstructing XR Terms and Taxonomies—Survey of Who Cares and Why It Matters

Nathan A. Sonnenfeld, Stephanie G. Fussell, Sarah Ahmed, Gregory McGowin
article en

Abstract

Despite the proliferation of Extended Reality (XR) across sectors such as education, healthcare, industry, and defense, the definitions and boundaries of XR—including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)—remain inconsistent across disciplines. Evolving capabilities such as sensorimotor integration and multimodal interaction, have challenged the utility of foundational frameworks, such as the real-to-virtual continuum (Milgram & Kishino, 1994). This study explores the ontological ambiguity surrounding XR by gathering insights from stakeholders through a mixed-methods survey. Participants shared perspectives on preferred definitions, usage contexts, and challenges posed by inconsistent terminology. Findings reveal that definitional inconsistencies hinder cross-disciplinary communication, obscure vendor capabilities, and complicate collaboration across sectors. Our analysis highlights how XR concepts have evolved over time and identifies key gaps in existing taxonomies. Our findings underscore the need for a more robust, cross-disciplinary ontology to guide continued communication and innovation in XR.

Proceedings of the Human Factors and Ergonomics Society Annual MeetingVol. 69(1)
University of Central Florida (US), Aptima (United States) (US)
Openalex Percentile: Top 78%
Augmented Reality Applications
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