Memory Game: An Innovative Approach to Foreign Language Education with Mobile Technology

Learning vocabulary units can be one of the most challenging activities for students, especially when a foreign language is involved. Modern children are motivated to actively participate in the learning process when using information and communication technologies. According to studies, playing games improves children's concentration, visual memory, analytical thinking, and algorithmic thinking and coding skills. The purpose of the presented study is to develop a mobile game application "My Memory" designed to assist students in memorizing English lexical items, through interaction with a programmable device. The mobile app was developed using Unity IDE and Botley® robot under experimental design conditions. Incorporating the developed app will improve students' motivation, vocabulary acquisition, algorithmic thinking, linguistic and cognitive development at an early stage of education.

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Publication Details

Journal
TEM Journal
Published
2025-08-27
DOI
https://doi.org/10.18421/tem143-84
Primary Topic
Mobile Learning in Education
Type
article
Field-Weighted Citation Impact
0.00

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article

Memory Game: An Innovative Approach to Foreign Language Education with Mobile Technology

Radoslava Topalska, Fatima Sapundzhi, Abdulkadir Gur
TEM Journal
Mobile Learning in Education
article

Memory Game: An Innovative Approach to Foreign Language Education with Mobile Technology

Radoslava Topalska, Fatima Sapundzhi, Abdulkadir Gur
article en

Abstract

Learning vocabulary units can be one of the most challenging activities for students, especially when a foreign language is involved. Modern children are motivated to actively participate in the learning process when using information and communication technologies. According to studies, playing games improves children's concentration, visual memory, analytical thinking, and algorithmic thinking and coding skills. The purpose of the presented study is to develop a mobile game application "My Memory" designed to assist students in memorizing English lexical items, through interaction with a programmable device. The mobile app was developed using Unity IDE and Botley® robot under experimental design conditions. Incorporating the developed app will improve students' motivation, vocabulary acquisition, algorithmic thinking, linguistic and cognitive development at an early stage of education.

TEM Journal
South-West University "Neofit Rilski" (BG)
Bulgarian National Science Fund
Openalex Percentile: Top 67%
Mobile Learning in Education
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