Pengembangan Media Pembelajaran Berbasis Android Menggunakan Smart Apps Creator pada Mata Pelajaran Informatika Materi Perangkat Keras Komputer Kelas X

This study aims to develop and validate the feasibility of android-based learning media using smart apps creator on computer hardware material for high school students in grade X. Conventional learning processes are often less interesting and not optimal in conveying hardware concepts that tend to be abstract. Therefore, the development of this interactive media is expected to be an alternative in learning media in class and outside the classroom. This study uses the Research and Development (R&D) method with the PPE model consisting of three stages, namely Planning, Production and Evaluation. The research stages include defining student needs and curriculum, media design, developing smart apps creator learning media products, and distributing and evaluating feasibility. The validation results were tested and assessed by 3 media validation experts, 1 material validation expert. The assessment results from media experts obtained an average value of 64.3 so that it is included in the "Very Eligible" category. The assessment results from material experts obtained an average value of 56 so that it is included in "Very Eligible". The overall assessment results by media experts, material experts obtained an average value of 60.15 with the "Very Eligible" category., Android-based interactive learning media using this smart apps creator is declared very feasible to use in the learning process.

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Publication Details

Journal
ARDHI Jurnal Pengabdian Dalam Negri
Published
2025-06-30
DOI
https://doi.org/10.61132/ardhi.v3i3.1349
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Pengembangan Media Pembelajaran Berbasis Android Menggunakan Smart Apps Creator pada Mata Pelajaran Informatika Materi Perangkat Keras Komputer Kelas X

Hasyim Asy’ari, Dewi Rosita
ARDHI Jurnal Pengabdian Dalam Negri
Educational Methods and Media Use
article

Pengembangan Media Pembelajaran Berbasis Android Menggunakan Smart Apps Creator pada Mata Pelajaran Informatika Materi Perangkat Keras Komputer Kelas X

Hasyim Asy’ari, Dewi Rosita
article en

Abstract

This study aims to develop and validate the feasibility of android-based learning media using smart apps creator on computer hardware material for high school students in grade X. Conventional learning processes are often less interesting and not optimal in conveying hardware concepts that tend to be abstract. Therefore, the development of this interactive media is expected to be an alternative in learning media in class and outside the classroom. This study uses the Research and Development (R&D) method with the PPE model consisting of three stages, namely Planning, Production and Evaluation. The research stages include defining student needs and curriculum, media design, developing smart apps creator learning media products, and distributing and evaluating feasibility. The validation results were tested and assessed by 3 media validation experts, 1 material validation expert. The assessment results from media experts obtained an average value of 64.3 so that it is included in the "Very Eligible" category. The assessment results from material experts obtained an average value of 56 so that it is included in "Very Eligible". The overall assessment results by media experts, material experts obtained an average value of 60.15 with the "Very Eligible" category., Android-based interactive learning media using this smart apps creator is declared very feasible to use in the learning process.

ARDHI Jurnal Pengabdian Dalam NegriVol. 3(3)
Mulawarman University (ID)
Openalex Percentile: Top 67%
Educational Methods and Media Use
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Pengembangan Media Pembelajaran Berbasis Android Menggunakan Smart Apps Creator pada Mata Pelajaran Informatika Materi Perangkat Keras Komputer Kelas X — Hasyim Asy’ari, Dewi Rosita · ARDHI Jurnal Pengabdian Dalam Negri (2025) | TGRS Research Map | TGRS