Modeling Learning Outcomes in Virtual Reality Through Cognitive Factors: A Case Study on Underwater Engineering

Virtual reality offers unique opportunities to personalize learning by adapting instructions to individual learning styles. This study explores the relationships between learning styles, cognitive load, and learning outcomes in a virtual reality environment designed for engineering education. Drawing on Kolb’s experiential learning theory, the research investigates how immersion and flow, in relation to learning styles, influence learning outcomes within the Submarine Simulator, an educational tool for underwater engineering. To enhance instructional design in virtual reality, this study proposes to aggregate existing and validated models, such as Kolb’s framework, to develop new models tailored specifically for learning environments in virtual reality. This research aims to highlight the interplay of these variables in a learning process focused on acquiring knowledge in the Science, Technology, Engineering, and Mathematics fields, specifically hydrodynamics, through designing and operating a simulated submarine model in virtual reality. A cohort of 26 students from MINES Paris—PSL participated in a three-phase testing process to evaluate the effectiveness of original virtual reality software designed to support learning in underwater engineering. The findings enhance our understanding of how learning styles influence learner engagement and performance and how virtual reality environments can be optimized through adaptive instructional design guided by these novel models tailored specifically for such immersive settings.

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Publication Details

Journal
Electronics
Published
2025-08-25
DOI
https://doi.org/10.3390/electronics14173369
Primary Topic
Visual and Cognitive Learning Processes
Type
article
Field-Weighted Citation Impact
0.00
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article

Modeling Learning Outcomes in Virtual Reality Through Cognitive Factors: A Case Study on Underwater Engineering

Sébastien Travadel, Rocsana Bucea-Manea-Țoniş, Razvan Victor Rughinis, Andrei-Bogdan Stănescu
Electronics
Visual and Cognitive Learning Processes
article

Modeling Learning Outcomes in Virtual Reality Through Cognitive Factors: A Case Study on Underwater Engineering

Sébastien Travadel, Rocsana Bucea-Manea-Țoniş, Razvan Victor Rughinis, Andrei-Bogdan Stănescu
article en

Abstract

Virtual reality offers unique opportunities to personalize learning by adapting instructions to individual learning styles. This study explores the relationships between learning styles, cognitive load, and learning outcomes in a virtual reality environment designed for engineering education. Drawing on Kolb’s experiential learning theory, the research investigates how immersion and flow, in relation to learning styles, influence learning outcomes within the Submarine Simulator, an educational tool for underwater engineering. To enhance instructional design in virtual reality, this study proposes to aggregate existing and validated models, such as Kolb’s framework, to develop new models tailored specifically for learning environments in virtual reality. This research aims to highlight the interplay of these variables in a learning process focused on acquiring knowledge in the Science, Technology, Engineering, and Mathematics fields, specifically hydrodynamics, through designing and operating a simulated submarine model in virtual reality. A cohort of 26 students from MINES Paris—PSL participated in a three-phase testing process to evaluate the effectiveness of original virtual reality software designed to support learning in underwater engineering. The findings enhance our understanding of how learning styles influence learner engagement and performance and how virtual reality environments can be optimized through adaptive instructional design guided by these novel models tailored specifically for such immersive settings.

ElectronicsVol. 14(17)
Naval Group (France) (FR), Universitatea Națională de Educație Fizică și Sport București (RO), Universitatea Națională de Știință și Tehnologie Politehnica București (RO), École Nationale Supérieure des Mines de Paris (FR)
Openalex Percentile: Top 77%
Visual and Cognitive Learning Processes
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