A BIOMIMETIC GENERATIVE DESIGN FRAMEWORK: SIMULATING SILKWORM SILK TAPESTRY IN HOUDINI FOR PRODUCT AND EDUCATIONAL APPLICATIONS
Nature has long inspired innovation in design by offering insights into sustainable and meaningful structures and processes. This research explores how integrating computational design tools with biological processes by mimicking the silk-spinning behaviour of Bombyx mori silkworms can inform product design renderings. When placed on flat surfaces, silkworms produce intricate, non-woven, flat silk tapestries that deviate from their natural cocoon structures. Phase 1 of this study involved raising silkworms and observing their silk-spinning behaviours under controlled conditions. These observations informed Phase 2, where computational tools, specifically Houdini software, were employed to simulate the natural flat spinning patterns of the silkworms to create a geometry node for application on rendered product design surfaces. Phase 3 applied the node on a rendered Isamu Noguchi lamp. Results include successfully utilizing silkworms to develop a flat woven silk sheet, creating a geometry node in Houdini, and applying the pattern algorithm in a computer rendering as the shade of a Noguchi-style lamp. This study demonstrates how biologically inspired patterns inform product development and presents a novel framework for product aesthetics. The paper provides photographs and renderings for each of the phases.
Authors
- Bryan Howell (ORCID: https://orcid.org/0000-0003-3498-3212)
- Benjamin Bunn
- Julie Dickerson (ORCID: https://orcid.org/0000-0003-4973-5641)
Institutions
- Brigham Young University (US)
Publication Details
- Published
- 2025-01-01
- DOI
- https://doi.org/10.35199/epde.2025.98
- Primary Topic
- Silkworms and Sericulture Research
- Type
- article
- Field-Weighted Citation Impact
- 0.00