Design and Evaluation of a Multisensory Tangible Game Device for Inclusive Pre-Braille Literacy

This paper presents the design and evaluation of a multisensory tangible game device aimed at promoting pre-Braille literacy in children with varying visual abilities, including those who are blind, partially sighted, and sighted. The prototype integrates tactile, auditory, and visual elements to provide an inclusive and engaging learning experience. The device combines educational content with game-based learning, allowing users to interact with Braille characters through touch while receiving auditory feedback and visual cues. A focus group evaluation was conducted to assess the prototype’s effectiveness, engagement, and educational value. Results indicated that the device successfully captured users’ attention, with 83% recognizing its potential as a valuable educational tool for teaching pre-Braille literacy, 92% of participants reporting high engagement, and 75% of participants agreeing with the serious game approach. Feedback also highlighted areas for improvement, including the need for clearer tactile differentiation and more adaptive learning features. This study demonstrates the potential of combining multisensory feedback and serious gaming to enhance literacy education in children with visual impairments and provides insights into the further development of inclusive educational technologies.

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Publication Details

Journal
Education Sciences
Published
2025-08-26
DOI
https://doi.org/10.3390/educsci15091110
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
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article

Design and Evaluation of a Multisensory Tangible Game Device for Inclusive Pre-Braille Literacy

Hesmeralda Rojas Enriquez, Herwin Alayn Huillcen Baca, Hugo D. Calderon-Vilca, Manuel J. Ibarra et al.
Education Sciences
Tactile and Sensory Interactions
article

Design and Evaluation of a Multisensory Tangible Game Device for Inclusive Pre-Braille Literacy

Hesmeralda Rojas Enriquez, Herwin Alayn Huillcen Baca, Hugo D. Calderon-Vilca, Manuel J. Ibarra, Yonatan Mamani-Coaquira, Roel Waldiry Gamarra Chipa
article en

Abstract

This paper presents the design and evaluation of a multisensory tangible game device aimed at promoting pre-Braille literacy in children with varying visual abilities, including those who are blind, partially sighted, and sighted. The prototype integrates tactile, auditory, and visual elements to provide an inclusive and engaging learning experience. The device combines educational content with game-based learning, allowing users to interact with Braille characters through touch while receiving auditory feedback and visual cues. A focus group evaluation was conducted to assess the prototype’s effectiveness, engagement, and educational value. Results indicated that the device successfully captured users’ attention, with 83% recognizing its potential as a valuable educational tool for teaching pre-Braille literacy, 92% of participants reporting high engagement, and 75% of participants agreeing with the serious game approach. Feedback also highlighted areas for improvement, including the need for clearer tactile differentiation and more adaptive learning features. This study demonstrates the potential of combining multisensory feedback and serious gaming to enhance literacy education in children with visual impairments and provides insights into the further development of inclusive educational technologies.

Education SciencesVol. 15(9)
National University of San Marcos (PE), Universidad Nacional Micaela Bastidas de Apurimac (PE), Universidad Nacional José María Arguedas (PE)
Openalex Percentile: Top 78%
Tactile and Sensory Interactions
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