Point cloud segmentation for 3D Clothed Human Layering

3D Cloth modeling and simulation is essential for avatars creation in several fields, such as fashion, entertainment, and animation. Achieving high-quality results is challenging due to the large variability of clothed body especially in the generation of realistic wrinkles. 3D scan acquisitions provide more accuracy in the representation of real-world objects but lack semantic information that can be inferred with a reliable semantic reconstruction pipeline. To this aim, shape segmentation plays a crucial role in identifying the semantic shape parts. However, current 3D shape segmentation methods are designed for scene understanding and interpretation and only few work is devoted to modeling. In the context of clothed body modeling the segmentation is a preliminary step for fully semantic shape parts reconstruction namely the underlying body and the involved garments. These parts represent several layers with strong overlap in contrast with standard segmentation methods that provide disjoint sets. In this work we propose a new 3D point cloud segmentation paradigm where each 3D point can be simultaneously associated to different layers. In this fashion we can estimate the underlying body parts and the unseen clothed regions, i.e., the part of a cloth occluded by the clothed-layer above. We name this segmentation paradigm clothed human layering . We create a new synthetic dataset that simulates very realistic 3D scans with the ground truth of the involved clothing layers. We propose and evaluate different neural network settings to deal with 3D clothing layering. We considered both coarse and fine grained per-layer garment identification. Our experiments demonstrates the benefit in introducing proper strategies for the segmentation on the garment domain on both the synthetic and real-world scan datasets. • We introduce the concept of clothed human layering to enhance the semantic understanding and reconstruction of clothed humans captured through scanning acquisition. • We provide a new dataset featuring highly realistic simulations of clothed human scans, designed to enhance the application of data-driven approaches in cloth modeling and simulation. • We explored various approaches to adapt conventional 3D point cloud segmentation architectures for handling multidimensional labels. • We conduct extensive experiments showing that training multilayer segmentation on our synthetic dataset successfully generalizes to real-scan data.

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Publication Details

Journal
Computers & Graphics
Published
2025-08-26
DOI
https://doi.org/10.1016/j.cag.2025.104393
Citations
2
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
2.67

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article

Point cloud segmentation for 3D Clothed Human Layering

Pietro Musoni, Umberto Castellani, Federico De Masi, Davide Garavaso
2 citations
Computers & Graphics
3D Shape Modeling and Analysis
2.67
article

Point cloud segmentation for 3D Clothed Human Layering

Pietro Musoni, Umberto Castellani, Federico De Masi, Davide Garavaso
article en
2 citations

Abstract

3D Cloth modeling and simulation is essential for avatars creation in several fields, such as fashion, entertainment, and animation. Achieving high-quality results is challenging due to the large variability of clothed body especially in the generation of realistic wrinkles. 3D scan acquisitions provide more accuracy in the representation of real-world objects but lack semantic information that can be inferred with a reliable semantic reconstruction pipeline. To this aim, shape segmentation plays a crucial role in identifying the semantic shape parts. However, current 3D shape segmentation methods are designed for scene understanding and interpretation and only few work is devoted to modeling. In the context of clothed body modeling the segmentation is a preliminary step for fully semantic shape parts reconstruction namely the underlying body and the involved garments. These parts represent several layers with strong overlap in contrast with standard segmentation methods that provide disjoint sets. In this work we propose a new 3D point cloud segmentation paradigm where each 3D point can be simultaneously associated to different layers. In this fashion we can estimate the underlying body parts and the unseen clothed regions, i.e., the part of a cloth occluded by the clothed-layer above. We name this segmentation paradigm clothed human layering . We create a new synthetic dataset that simulates very realistic 3D scans with the ground truth of the involved clothing layers. We propose and evaluate different neural network settings to deal with 3D clothing layering. We considered both coarse and fine grained per-layer garment identification. Our experiments demonstrates the benefit in introducing proper strategies for the segmentation on the garment domain on both the synthetic and real-world scan datasets. • We introduce the concept of clothed human layering to enhance the semantic understanding and reconstruction of clothed humans captured through scanning acquisition. • We provide a new dataset featuring highly realistic simulations of clothed human scans, designed to enhance the application of data-driven approaches in cloth modeling and simulation. • We explored various approaches to adapt conventional 3D point cloud segmentation architectures for handling multidimensional labels. • We conduct extensive experiments showing that training multilayer segmentation on our synthetic dataset successfully generalizes to real-scan data.

Computers & GraphicsVol. 132
University of Verona (IT), University of Parma (IT)
Università degli Studi di Verona
Openalex Percentile: Top 10%
3D Shape Modeling and Analysis
2.67
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