Investigação de Prismas e Pirâmides por Estudantes do Ensino Médio com o GeoGebra no Celular

This article aims to discuss how the integration of GeoGebra on cell phones, combined with Augmented Reality, can contribute to the learning of prisms and pyramids in high school. The work is theoretically based on the concept of human-with-media collectives, seeking to understand the production of knowledge in educational environments that use technologies. The qualitative research methodology was chosen because it focuses on collecting data in a personal and interpretative way, and the target audience was third-year high school students at Escola Estadual Alice Loureiro, located in Viçosa – MG. To collect research data, we used audio and video recordings, photographs, activity sheets completed by students, and the researcher's notes in a field notebook. The research conclusions indicate that GeoGebra 3D with Augmented Reality provides in-depth mathematics on the construction of three-dimensional geometric shapes, awakening students' curiosity, in an interactive and collaborative dynamic aligned with the human-with-media collective.

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Publication Details

Journal
Kiri-Kerê - Pesquisa em Ensino
Published
2025-08-26
DOI
https://doi.org/10.47456/rbsmg304
Primary Topic
Science and Education Research
Type
article
Field-Weighted Citation Impact
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article

Investigação de Prismas e Pirâmides por Estudantes do Ensino Médio com o GeoGebra no Celular

Rejane Waiandt Schuwartz de Carvalho Faria, Leandro Pacheco Machado
Kiri-Kerê - Pesquisa em Ensino
Science and Education Research
article

Investigação de Prismas e Pirâmides por Estudantes do Ensino Médio com o GeoGebra no Celular

Rejane Waiandt Schuwartz de Carvalho Faria, Leandro Pacheco Machado
article en

Abstract

This article aims to discuss how the integration of GeoGebra on cell phones, combined with Augmented Reality, can contribute to the learning of prisms and pyramids in high school. The work is theoretically based on the concept of human-with-media collectives, seeking to understand the production of knowledge in educational environments that use technologies. The qualitative research methodology was chosen because it focuses on collecting data in a personal and interpretative way, and the target audience was third-year high school students at Escola Estadual Alice Loureiro, located in Viçosa – MG. To collect research data, we used audio and video recordings, photographs, activity sheets completed by students, and the researcher's notes in a field notebook. The research conclusions indicate that GeoGebra 3D with Augmented Reality provides in-depth mathematics on the construction of three-dimensional geometric shapes, awakening students' curiosity, in an interactive and collaborative dynamic aligned with the human-with-media collective.

Kiri-Kerê - Pesquisa em EnsinoVol. 1(24)
Universidade Federal de Viçosa (BR)
Openalex Percentile: Top 75%
Science and Education Research
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