A utilização do aplicativo Studio Motus em problemas de cinemática

This work is a descriptive report, in which an application called Studio Motus, developed for smartphones, is used as a way of helping students identify variables when solving problems involving kinematics concepts. The application, developed with App Inventor, facilitated the correct choice of equations to be used in solving problems involving kinematics. As a result, there was significant progress among students in relation to the correct interpretation of the statements in the proposed problems. The choice to use the Studio Motus application as a study tool led to some students' desire to delve deeper into new knowledge such as Physics simulations and programming languages. At the end of the class there was an informal moment with a group of students who asked how the application was built, demonstrating an interest in the topic.

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Publication Details

Journal
Kiri-Kerê - Pesquisa em Ensino
Published
2025-08-26
DOI
https://doi.org/10.47456/7hv9t442
Primary Topic
Education and Digital Technologies
Type
article
Field-Weighted Citation Impact
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article

A utilização do aplicativo Studio Motus em problemas de cinemática

Fagner de Souza Leite, André Luíz Alves
Kiri-Kerê - Pesquisa em Ensino
Education and Digital Technologies
article

A utilização do aplicativo Studio Motus em problemas de cinemática

Fagner de Souza Leite, André Luíz Alves
article en

Abstract

This work is a descriptive report, in which an application called Studio Motus, developed for smartphones, is used as a way of helping students identify variables when solving problems involving kinematics concepts. The application, developed with App Inventor, facilitated the correct choice of equations to be used in solving problems involving kinematics. As a result, there was significant progress among students in relation to the correct interpretation of the statements in the proposed problems. The choice to use the Studio Motus application as a study tool led to some students' desire to delve deeper into new knowledge such as Physics simulations and programming languages. At the end of the class there was an informal moment with a group of students who asked how the application was built, demonstrating an interest in the topic.

Kiri-Kerê - Pesquisa em EnsinoVol. 1(24)
Universidade Federal do Espírito Santo (BR)
Openalex Percentile: Top 70%
Education and Digital Technologies
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