The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study

AAR games are a feasible, accessible, and enjoyable alternative for PA and cognitive engagement among older adults. Future research should investigate the long-term effects, sustainability, and broader applicability of AAR interventions to fully realize their potential in aging populations.

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Publication Details

Journal
JMIR Serious Games
Published
2025-08-25
DOI
https://doi.org/10.2196/73221
Citations
1
Primary Topic
Technology Use by Older Adults
Type
article
Field-Weighted Citation Impact
5.59
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article

The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study

Dominika M. Pindus, Arthur F. Kramer, Amy Shirong Lu, Susan E. Hall et al.
1 citations
JMIR Serious Games
Technology Use by Older Adults
5.59
article

The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study

Dominika M. Pindus, Arthur F. Kramer, Amy Shirong Lu, Susan E. Hall, Sandeep K. S. Gupta, Bhagyashree Parkar
article en
1 citations

Abstract

AAR games are a feasible, accessible, and enjoyable alternative for PA and cognitive engagement among older adults. Future research should investigate the long-term effects, sustainability, and broader applicability of AAR interventions to fully realize their potential in aging populations.

JMIR Serious GamesVol. 13
Northeastern University (US), University of Illinois Urbana-Champaign (US), University of Massachusetts Amherst (US)
Quality Education
Openalex Percentile: Top 4%
Technology Use by Older Adults
5.59
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