Current possibilities and challenges of using metaverse-like environments and technologies in education

This paper presents findings from a stakeholder mapping exercise exploring how higher education professionals perceive and engage with metaverse‐like environments and technologies. Based on 20 in‐depth, semi‐structured interviews with higher education professionals, the research investigates both the perceived opportunities and challenges associated with implementing metaverse-related tools in academic contexts. The results present various viewpoints: while some participants highlight that these environments are valuable for experiential learning, others mention such barriers as institutional limitations and insufficient technological infrastructure. The study contributes to the discussion on the role of virtual environments in higher education, emphasizing the importance of strategic support and pedagogical alignment for meaningful integration.

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Publication Details

Journal
Frontiers in Virtual Reality
Published
2025-08-26
DOI
https://doi.org/10.3389/frvir.2025.1521334
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
3.87

Funders

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article

Current possibilities and challenges of using metaverse-like environments and technologies in education

Ágnes Karolina Bakk, Judit Bényei, F. Parente, Paul Ballack
2 citations
Frontiers in Virtual Reality
Virtual Reality Applications and Impacts
3.87
article

Current possibilities and challenges of using metaverse-like environments and technologies in education

Ágnes Karolina Bakk, Judit Bényei, F. Parente, Paul Ballack
article en
2 citations

Abstract

This paper presents findings from a stakeholder mapping exercise exploring how higher education professionals perceive and engage with metaverse‐like environments and technologies. Based on 20 in‐depth, semi‐structured interviews with higher education professionals, the research investigates both the perceived opportunities and challenges associated with implementing metaverse-related tools in academic contexts. The results present various viewpoints: while some participants highlight that these environments are valuable for experiential learning, others mention such barriers as institutional limitations and insufficient technological infrastructure. The study contributes to the discussion on the role of virtual environments in higher education, emphasizing the importance of strategic support and pedagogical alignment for meaningful integration.

Frontiers in Virtual RealityVol. 6
Moholy-Nagy University of Art and Design (HU), Hungarian Dance University (HU), Goethe Institut (DE)
Goethe-Institut
Openalex Percentile: Top 6%
Virtual Reality Applications and Impacts
3.87
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