Ready for VR? Assessing VR competence and exploring the role of human abilities and characteristics

The use of VR for educational purposes provides the opportunity for integrating VR applications into assessments or graded examinations. Interacting with a VR environment requires specific human abilities, thus suggesting the existence of a VR competence. With regard to the emerging field of VR-based examinations, this VR competence might influence a candidate’s final grade and hence should be taken into account. In this paper, we proposed and developed a VR competence assessment application. The application features eight individual challenges that are based on generic 3D interaction techniques. In a pilot study, we measured the performance of 18 users. By identifying significant correlations between VR competence score, previous VR experience and theoretically-grounded contributing human abilities and characteristics, we provide first evidence that our VR competence assessment is effective. In addition, we provide first data that a specific VR competence exists. Our analyses further revealed that mainly spatial ability but also immersive tendency correlated with VR competence scores. These insights not only allow educators and researchers to assess and potentially equalize the VR competence level of their subjects, but also help designers to provide effective tutorials for first-time VR users.

Authors

Institutions

Publication Details

Journal
Frontiers in Virtual Reality
Published
2025-08-26
DOI
https://doi.org/10.3389/frvir.2025.1608593
Citations
4
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
7.74

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Ready for VR? Assessing VR competence and exploring the role of human abilities and characteristics

Tobias Mühling, Sebastian Oberdörfer, Marc Erich Latoschik, Melina Joline Heinisch et al.
4 citations
Frontiers in Virtual Reality
Virtual Reality Applications and Impacts
7.74
article

Ready for VR? Assessing VR competence and exploring the role of human abilities and characteristics

Tobias Mühling, Sebastian Oberdörfer, Marc Erich Latoschik, Melina Joline Heinisch, Sarah König, Verena Schreiner
article en
4 citations

Abstract

The use of VR for educational purposes provides the opportunity for integrating VR applications into assessments or graded examinations. Interacting with a VR environment requires specific human abilities, thus suggesting the existence of a VR competence. With regard to the emerging field of VR-based examinations, this VR competence might influence a candidate’s final grade and hence should be taken into account. In this paper, we proposed and developed a VR competence assessment application. The application features eight individual challenges that are based on generic 3D interaction techniques. In a pilot study, we measured the performance of 18 users. By identifying significant correlations between VR competence score, previous VR experience and theoretically-grounded contributing human abilities and characteristics, we provide first evidence that our VR competence assessment is effective. In addition, we provide first data that a specific VR competence exists. Our analyses further revealed that mainly spatial ability but also immersive tendency correlated with VR competence scores. These insights not only allow educators and researchers to assess and potentially equalize the VR competence level of their subjects, but also help designers to provide effective tutorials for first-time VR users.

Frontiers in Virtual RealityVol. 6
University of Würzburg (DE), Universitätsklinikum Würzburg (DE)
Julius-Maximilians-Universität Würzburg
Openalex Percentile: Top 3%
Virtual Reality Applications and Impacts
7.74
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Ready for VR? Assessing VR competence and exploring the role of human abilities and characteristics — Tobias Mühling, Sebastian Oberdörfer, et al. · Frontiers in Virtual Reality (2025) | TGRS Research Map | TGRS