Developing VR Training Platform for Recognizing Basketball Tactics: A Qualitative Study from Recreational Basketball Players’ Perspective
This study examined how organized team basketball players learn tactics using Virtual Reality (VR). We interviewed 13 experienced players about learning a pick-and-roll scenario with a VR prototype under varying user perspectives (egocentric vs. exocentric) and graphical fidelity levels. Thematic analysis highlighted that offense is fluid and less dependent on defensive knowledge, whereas defense demands deep understanding of offense. Participants reported that first-person (egocentric) view enhanced immersion, while third-person (exocentric) view improved spatial awareness. Simplified avatars focused attention, whereas realistic avatars supported decision-making. Clear role representation was crucial for coordination; confusion and limited spatial cues impeded performance. Although participants saw VR as a valuable supplement to traditional training, they noted potential adoption barriers due to unfamiliarity. The results suggest VR basketball training should offer adjustable perspectives and avatar fidelity to effectively teach diverse player roles.
Authors
- Nathan Ka Ching Lau (ORCID: https://orcid.org/0000-0003-2235-9527)
- Hsiang‐Wen Hsing (ORCID: https://orcid.org/0000-0002-0896-4547)
- Po‐Yu Chen (ORCID: https://orcid.org/0000-0002-2926-1031)
Institutions
- Virginia Tech (US)
Publication Details
- Journal
- Proceedings of the Human Factors and Ergonomics Society Annual Meeting
- Published
- 2025-08-25
- DOI
- https://doi.org/10.1177/10711813251367732
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00