Developing VR Training Platform for Recognizing Basketball Tactics: A Qualitative Study from Recreational Basketball Players’ Perspective

This study examined how organized team basketball players learn tactics using Virtual Reality (VR). We interviewed 13 experienced players about learning a pick-and-roll scenario with a VR prototype under varying user perspectives (egocentric vs. exocentric) and graphical fidelity levels. Thematic analysis highlighted that offense is fluid and less dependent on defensive knowledge, whereas defense demands deep understanding of offense. Participants reported that first-person (egocentric) view enhanced immersion, while third-person (exocentric) view improved spatial awareness. Simplified avatars focused attention, whereas realistic avatars supported decision-making. Clear role representation was crucial for coordination; confusion and limited spatial cues impeded performance. Although participants saw VR as a valuable supplement to traditional training, they noted potential adoption barriers due to unfamiliarity. The results suggest VR basketball training should offer adjustable perspectives and avatar fidelity to effectively teach diverse player roles.

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Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2025-08-25
DOI
https://doi.org/10.1177/10711813251367732
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Developing VR Training Platform for Recognizing Basketball Tactics: A Qualitative Study from Recreational Basketball Players’ Perspective

Nathan Ka Ching Lau, Hsiang‐Wen Hsing, Po‐Yu Chen
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Virtual Reality Applications and Impacts
article

Developing VR Training Platform for Recognizing Basketball Tactics: A Qualitative Study from Recreational Basketball Players’ Perspective

Nathan Ka Ching Lau, Hsiang‐Wen Hsing, Po‐Yu Chen
article en

Abstract

This study examined how organized team basketball players learn tactics using Virtual Reality (VR). We interviewed 13 experienced players about learning a pick-and-roll scenario with a VR prototype under varying user perspectives (egocentric vs. exocentric) and graphical fidelity levels. Thematic analysis highlighted that offense is fluid and less dependent on defensive knowledge, whereas defense demands deep understanding of offense. Participants reported that first-person (egocentric) view enhanced immersion, while third-person (exocentric) view improved spatial awareness. Simplified avatars focused attention, whereas realistic avatars supported decision-making. Clear role representation was crucial for coordination; confusion and limited spatial cues impeded performance. Although participants saw VR as a valuable supplement to traditional training, they noted potential adoption barriers due to unfamiliarity. The results suggest VR basketball training should offer adjustable perspectives and avatar fidelity to effectively teach diverse player roles.

Proceedings of the Human Factors and Ergonomics Society Annual MeetingVol. 69(1)
Virginia Tech (US)
Openalex Percentile: Top 78%
Virtual Reality Applications and Impacts
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Developing VR Training Platform for Recognizing Basketball Tactics: A Qualitative Study from Recreational Basketball Players’ Perspective — Nathan Ka Ching Lau, Hsiang‐Wen Hsing, et al. · Proceedings of the Human Factors and Ergonomics Society Annual Meeting (2025) | TGRS Research Map | TGRS