The Needs in Developing ‘Animation for Games’ Learning for Game Design Program

Animation plays a vital role in game design and development, as it is a key aspect of creating a believable and immersive gaming experience.Unlike movie animation, game animations must look nice from the player's perspective.Unfortunately, there are misconceptions about animation for games contrasted to other animation outputs, even though the same tools and principles of animation apply to all mediums.This research aims to employ the six (6) disciplines of breakthrough learning for determining constructional needs in creating animation learning content for game design.Next, the Work Readiness Scale (WRS) focuses on the most necessary domains for successful entry into the game design settings.Employing the Fuzzy Delphi Method (FDM) with a five-point Likert scale, feedback was gathered from twelve experts, including academicians and industry professionals.The collected data analysis involved triangular fuzzy numbers and a 'defuzzifying' process to translate fuzzy data into crisp values.This process facilitated the ranking of items based on their importance and effectiveness.The study's findings underscore the growing importance of game design and animation in academic and industrial realms.It highlights the dynamic nature of the 6Ds and WRS domain disciplines that can be leveraged to enhance the learning experience.The insights from the FDM analysis, coupled with existing research, strongly advocate for a foundational understanding of game animation principles.It also stresses the need for specialization and developing core competencies crucial for industry success.By integrating these insights into the design of animation learning content for game design, educators and developers can ensure that the material is engaging, comprehensive, and effective in achieving learning objectives, thus preparing students and professionals for successful careers in the rapidly evolving game industry.

Authors

Publication Details

Journal
International Journal of Academic Research in Progressive Education and Development
Published
2025-08-25
DOI
https://doi.org/10.6007/ijarped/v14-i3/26308
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

The Needs in Developing ‘Animation for Games’ Learning for Game Design Program

Wong Yoke Seng, Wee Hoe Tan, Wan Nor Raihan Wan Ramli
International Journal of Academic Research in Progressive Education and Development
Educational Games and Gamification
article

The Needs in Developing ‘Animation for Games’ Learning for Game Design Program

Wong Yoke Seng, Wee Hoe Tan, Wan Nor Raihan Wan Ramli
article en

Abstract

Animation plays a vital role in game design and development, as it is a key aspect of creating a believable and immersive gaming experience.Unlike movie animation, game animations must look nice from the player's perspective.Unfortunately, there are misconceptions about animation for games contrasted to other animation outputs, even though the same tools and principles of animation apply to all mediums.This research aims to employ the six (6) disciplines of breakthrough learning for determining constructional needs in creating animation learning content for game design.Next, the Work Readiness Scale (WRS) focuses on the most necessary domains for successful entry into the game design settings.Employing the Fuzzy Delphi Method (FDM) with a five-point Likert scale, feedback was gathered from twelve experts, including academicians and industry professionals.The collected data analysis involved triangular fuzzy numbers and a 'defuzzifying' process to translate fuzzy data into crisp values.This process facilitated the ranking of items based on their importance and effectiveness.The study's findings underscore the growing importance of game design and animation in academic and industrial realms.It highlights the dynamic nature of the 6Ds and WRS domain disciplines that can be leveraged to enhance the learning experience.The insights from the FDM analysis, coupled with existing research, strongly advocate for a foundational understanding of game animation principles.It also stresses the need for specialization and developing core competencies crucial for industry success.By integrating these insights into the design of animation learning content for game design, educators and developers can ensure that the material is engaging, comprehensive, and effective in achieving learning objectives, thus preparing students and professionals for successful careers in the rapidly evolving game industry.

International Journal of Academic Research in Progressive Education and DevelopmentVol. 14(3)
Openalex Percentile: Top 76%
Educational Games and Gamification
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The Needs in Developing ‘Animation for Games’ Learning for Game Design Program — Wong Yoke Seng, Wee Hoe Tan, et al. · International Journal of Academic Research in Progressive Education and Development (2025) | TGRS Research Map | TGRS