Implementasi Media Permainan Ular Tangga dalam Pembelajaran Kosakata Bahasa Arab di Pondok Pesantren Addin Bahrul Ulum Tambakberas Jombang

The limited number of studies on the implementation of innovative non-electronic learning media for Arabic vocabulary instruction in pesantren settings forms the background of this research, given the need for alternative approaches in institutions with limited access to technology. This study aims to analyze the implementation process of the snakes and ladders game as a learning medium and to explore students' perceptions of its use in Arabic vocabulary learning. A qualitative case study design was employed, involving three participants (two female students and one male student) selected through purposive sampling. Data were collected through interviews, observation, and documentation, and analyzed using thematic analysis. The findings reveal positive responses from students regarding the use of the snakes and ladders game, which was perceived as helpful for vocabulary retention, creating an enjoyable learning atmosphere, and fostering social interaction. These results support cooperative learning theory and demonstrate that practical, contextually relevant physical media can enhance motivation and learning outcomes in Arabic instruction within the pesantren environment. The implications of this study include contributions to the literature on gamification in non-digital contexts, as well as practical recommendations for pesantren administrators to provide supportive learning tools and optimize instructional schedules. This research also opens opportunities for further studies with broader samples and the use of mixed methods.

Authors

Publication Details

Journal
MASALIQ
Published
2025-08-25
DOI
https://doi.org/10.58578/masaliq.v5i5.7261
Primary Topic
Arabic Language Education Studies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Implementasi Media Permainan Ular Tangga dalam Pembelajaran Kosakata Bahasa Arab di Pondok Pesantren Addin Bahrul Ulum Tambakberas Jombang

Chaecilia Dyah Nurlaili, Aufia Aisa
MASALIQ
Arabic Language Education Studies
article

Implementasi Media Permainan Ular Tangga dalam Pembelajaran Kosakata Bahasa Arab di Pondok Pesantren Addin Bahrul Ulum Tambakberas Jombang

Chaecilia Dyah Nurlaili, Aufia Aisa
article en

Abstract

The limited number of studies on the implementation of innovative non-electronic learning media for Arabic vocabulary instruction in pesantren settings forms the background of this research, given the need for alternative approaches in institutions with limited access to technology. This study aims to analyze the implementation process of the snakes and ladders game as a learning medium and to explore students' perceptions of its use in Arabic vocabulary learning. A qualitative case study design was employed, involving three participants (two female students and one male student) selected through purposive sampling. Data were collected through interviews, observation, and documentation, and analyzed using thematic analysis. The findings reveal positive responses from students regarding the use of the snakes and ladders game, which was perceived as helpful for vocabulary retention, creating an enjoyable learning atmosphere, and fostering social interaction. These results support cooperative learning theory and demonstrate that practical, contextually relevant physical media can enhance motivation and learning outcomes in Arabic instruction within the pesantren environment. The implications of this study include contributions to the literature on gamification in non-digital contexts, as well as practical recommendations for pesantren administrators to provide supportive learning tools and optimize instructional schedules. This research also opens opportunities for further studies with broader samples and the use of mixed methods.

MASALIQVol. 5(5)
Openalex Percentile: Top 75%
Arabic Language Education Studies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Implementasi Media Permainan Ular Tangga dalam Pembelajaran Kosakata Bahasa Arab di Pondok Pesantren Addin Bahrul Ulum Tambakberas Jombang — Chaecilia Dyah Nurlaili, Aufia Aisa · MASALIQ (2025) | TGRS Research Map | TGRS