Puzzle Game Learning Media Based on Bookwidgets to Improve Learning Outcomes of Fifth Grade Elementary School Students on Photosynthesis Process Material

Students' learning outcomes on the topic of photosynthesis are still relatively low, partly due to the lack of engaging and interactive learning media. This study aims to develop interactive learning media in the form of a game puzzle based on BookWidgets to improve students' learning outcomes. This is a development research using the ADDIE model, involving 20 fifth-grade elementary school students and one classroom teacher. Data were collected through expert validation questionnaires, practicality questionnaires, and learning outcome tests (pre-test and post-test). The instruments included expert assessment sheets, response questionnaires, and multiple-choice test items. Data were analyzed quantitatively using descriptive statistics for validity and practicality, and paired sample t-tests to assess media effectiveness. The validation results indicated that the media were highly valid, with practicality rated at 100% by the teacher and 86.25% by the students. The t-test for effectiveness showed a significance value of 0.001 (p < 0.05), indicating that the media effectively improved student learning outcomes. Thus, the BookWidgets-based game puzzle media can serve as an attractive, interactive, and technology-integrated learning alternative that supports independent and sustainable learning.

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Publication Details

Journal
MIMBAR PGSD Undiksha
Published
2025-07-25
DOI
https://doi.org/10.23887/jjpgsd.v13i2.97474
Primary Topic
Educational Methods and Media Use
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article
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article

Puzzle Game Learning Media Based on Bookwidgets to Improve Learning Outcomes of Fifth Grade Elementary School Students on Photosynthesis Process Material

Basilius Redan Werang, Ketut Herya Darma Utami, I Putu Agus Andika Putra
MIMBAR PGSD Undiksha
Educational Methods and Media Use
article

Puzzle Game Learning Media Based on Bookwidgets to Improve Learning Outcomes of Fifth Grade Elementary School Students on Photosynthesis Process Material

Basilius Redan Werang, Ketut Herya Darma Utami, I Putu Agus Andika Putra
article en

Abstract

Students' learning outcomes on the topic of photosynthesis are still relatively low, partly due to the lack of engaging and interactive learning media. This study aims to develop interactive learning media in the form of a game puzzle based on BookWidgets to improve students' learning outcomes. This is a development research using the ADDIE model, involving 20 fifth-grade elementary school students and one classroom teacher. Data were collected through expert validation questionnaires, practicality questionnaires, and learning outcome tests (pre-test and post-test). The instruments included expert assessment sheets, response questionnaires, and multiple-choice test items. Data were analyzed quantitatively using descriptive statistics for validity and practicality, and paired sample t-tests to assess media effectiveness. The validation results indicated that the media were highly valid, with practicality rated at 100% by the teacher and 86.25% by the students. The t-test for effectiveness showed a significance value of 0.001 (p < 0.05), indicating that the media effectively improved student learning outcomes. Thus, the BookWidgets-based game puzzle media can serve as an attractive, interactive, and technology-integrated learning alternative that supports independent and sustainable learning.

MIMBAR PGSD UndikshaVol. 13(2)
Universitas Pendidikan Ganesha (ID)
Openalex Percentile: Top 67%
Educational Methods and Media Use
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Puzzle Game Learning Media Based on Bookwidgets to Improve Learning Outcomes of Fifth Grade Elementary School Students on Photosynthesis Process Material — Basilius Redan Werang, Ketut Herya Darma Utami, et al. · MIMBAR PGSD Undiksha (2025) | TGRS Research Map | TGRS