The Hypercontent-Based Interactive Multimedia in Problem-Based Learning to Improve Indonesian Language Learning Outcomes of Grade IV Elementary School Students

This research was motivated by the low learning outcomes of fourth-grade elementary school students in Indonesian language subjects, particularly in narrative text material. This issue is caused by a lack of learning motivation, unengaging learning media, and suboptimal implementation of learning models. The purpose of this study is to develop Hypercontent-based interactive multimedia within the Problem Based Learning (PBL) model to improve Indonesian language learning outcomes. This study is a type of Research and Development (R&D) using the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The research subjects were fourth-grade students, involving 9 students in a small-scale trial and 23 students in a large-scale trial. Data collection methods included observations, interviews, teacher and student needs questionnaires, and validation questionnaires from material experts, media experts, teachers, and students. Data analysis techniques were carried out using qualitative descriptive methods to assess media feasibility, while the effectiveness test was conducted using the correlated t-test analyzed through the SPSS application. The Hypercontent-based interactive multimedia was validated by expert teams, indicating that the media was highly feasible for use, with a score of 95% from material experts and 93.33% from media experts. The trials showed an improvement in learning outcomes, with teacher responses reaching 98% and student responses 76%. Therefore, it can be concluded that Hypercontent-based interactive multimedia is theoretically, practically, and pedagogically effective in improving learning outcomes, assisting teachers, and supporting students’ narrative writing skills.

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Publication Details

Journal
MIMBAR PGSD Undiksha
Published
2025-07-25
DOI
https://doi.org/10.23887/jjpgsd.v13i2.95602
Primary Topic
STEM Education
Type
article
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0.00
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article

The Hypercontent-Based Interactive Multimedia in Problem-Based Learning to Improve Indonesian Language Learning Outcomes of Grade IV Elementary School Students

Isa Ansori, Putri Sahas Nugraheni
MIMBAR PGSD Undiksha
STEM Education
article

The Hypercontent-Based Interactive Multimedia in Problem-Based Learning to Improve Indonesian Language Learning Outcomes of Grade IV Elementary School Students

Isa Ansori, Putri Sahas Nugraheni
article en

Abstract

This research was motivated by the low learning outcomes of fourth-grade elementary school students in Indonesian language subjects, particularly in narrative text material. This issue is caused by a lack of learning motivation, unengaging learning media, and suboptimal implementation of learning models. The purpose of this study is to develop Hypercontent-based interactive multimedia within the Problem Based Learning (PBL) model to improve Indonesian language learning outcomes. This study is a type of Research and Development (R&D) using the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The research subjects were fourth-grade students, involving 9 students in a small-scale trial and 23 students in a large-scale trial. Data collection methods included observations, interviews, teacher and student needs questionnaires, and validation questionnaires from material experts, media experts, teachers, and students. Data analysis techniques were carried out using qualitative descriptive methods to assess media feasibility, while the effectiveness test was conducted using the correlated t-test analyzed through the SPSS application. The Hypercontent-based interactive multimedia was validated by expert teams, indicating that the media was highly feasible for use, with a score of 95% from material experts and 93.33% from media experts. The trials showed an improvement in learning outcomes, with teacher responses reaching 98% and student responses 76%. Therefore, it can be concluded that Hypercontent-based interactive multimedia is theoretically, practically, and pedagogically effective in improving learning outcomes, assisting teachers, and supporting students’ narrative writing skills.

MIMBAR PGSD UndikshaVol. 13(2)
State University of Semarang (ID)
Openalex Percentile: Top 75%
STEM Education
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The Hypercontent-Based Interactive Multimedia in Problem-Based Learning to Improve Indonesian Language Learning Outcomes of Grade IV Elementary School Students — Isa Ansori, Putri Sahas Nugraheni · MIMBAR PGSD Undiksha (2025) | TGRS Research Map | TGRS