Game-Based Learning Activities for Teaching Parallel Resonance Circuits Using the MIAP Model
This study presents a game-based learning (GBL) activity implemented through the MIAP instructional model, which comprises four key stages: Motivation, Information, Application, and Progress (MIAP). The activity was designed specifically for the AC Circuits course and tested with a group of vocational students. The instructor’s guide includes six essential components: (1) curriculum analysis of the AC Circuits course, (2) detailed lesson plans, (3) a structured learning activity plan, (4) instructional content sheets, (5) the GIMKIT game-based platform with accompanying presentation media, and (6) pre-test and post-test assessments. The GBL activity was evaluated by five experts in electronic and telecommunication education and subsequently implemented with 35 vocational certificate students enrolled in the AC Circuits course. Findings indicated that the GBL activity effectively promoted student engagement, enjoyment, and academic achievement. The overall quality of the activity was rated as highly appropriate (mean $=4.32, \mathrm{SD}=0.35$), and its instructional efficiency was validated in accordance with Meguigans’ standard. Furthermore, student satisfaction with the activity was reported at a high level (mean $=4.45, \mathrm{SD}=0.66$). The results indicate that the model aids in developing essential 21st-century skills in vocational education contexts.
Authors
- Nattapong Intarawiset (ORCID: https://orcid.org/0000-0001-6202-6941)
- Direk Maneewan
- Manas Sunun
- Anusorn Raothao
Institutions
- Rajamangala University of Technology Lanna (TH)
Publication Details
- Published
- 2025-07-30
- DOI
- https://doi.org/10.1109/istem-ed65612.2025.11129451
- Primary Topic
- Technology-Enhanced Education Studies
- Type
- article
- Field-Weighted Citation Impact
- 0.00