ViSkin: Physics-Based Simulation of Virtual Skin on Personalized Avatars
We introduce ViSkin, a biomechanically principled approach to simulate skin mechanics on personalized avatars. Our model captures the salient characteristics of human skin, i.e., nonlinear stretching properties, anisotropic stiffness, direction-dependent pre-stretch, and heterogeneous sliding behavior. In particular, we introduce a novel representation of Langer lines, which describe the distribution of principal material directions across the human body. We further propose an optimization-based approach for inferring spatially-varying pre-stretch from motion capture data. We implement our new model using a computationally efficient intrinsic representation that simulates skin as a two-dimensional Lagrangian mesh embedded in the three-dimensional body surface. We demonstrate our method on a diverse set of body models, shapes, and poses and compare to experimentally-obtained skin motion data. Our results indicate that our method produces smoother and more plausible skin deformations than a baseline method and shows good accuracy compared to real-world data.
Authors
- Juan Sebastian Montes Maestre (ORCID: https://orcid.org/0009-0001-9758-8861)
- Stelian Coros (ORCID: https://orcid.org/0000-0001-6604-4784)
- Ronan Hinchet (ORCID: https://orcid.org/0000-0003-3356-8930)
- Bernhard Thomaszewski (ORCID: https://orcid.org/0000-0001-8086-7664)
- Davide Corigliano
Publication Details
- Published
- 2025-03-25
- DOI
- https://doi.org/10.1109/3dv66043.2025.00140
- Primary Topic
- Evacuation and Crowd Dynamics
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung
- H2020 European Research Council