ViSkin: Physics-Based Simulation of Virtual Skin on Personalized Avatars

We introduce ViSkin, a biomechanically principled approach to simulate skin mechanics on personalized avatars. Our model captures the salient characteristics of human skin, i.e., nonlinear stretching properties, anisotropic stiffness, direction-dependent pre-stretch, and heterogeneous sliding behavior. In particular, we introduce a novel representation of Langer lines, which describe the distribution of principal material directions across the human body. We further propose an optimization-based approach for inferring spatially-varying pre-stretch from motion capture data. We implement our new model using a computationally efficient intrinsic representation that simulates skin as a two-dimensional Lagrangian mesh embedded in the three-dimensional body surface. We demonstrate our method on a diverse set of body models, shapes, and poses and compare to experimentally-obtained skin motion data. Our results indicate that our method produces smoother and more plausible skin deformations than a baseline method and shows good accuracy compared to real-world data.

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00140
Primary Topic
Evacuation and Crowd Dynamics
Type
article
Field-Weighted Citation Impact
0.00

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article

ViSkin: Physics-Based Simulation of Virtual Skin on Personalized Avatars

Juan Sebastian Montes Maestre, Stelian Coros, Ronan Hinchet, Bernhard Thomaszewski et al.
Evacuation and Crowd Dynamics
article

ViSkin: Physics-Based Simulation of Virtual Skin on Personalized Avatars

Juan Sebastian Montes Maestre, Stelian Coros, Ronan Hinchet, Bernhard Thomaszewski, Davide Corigliano
article en

Abstract

We introduce ViSkin, a biomechanically principled approach to simulate skin mechanics on personalized avatars. Our model captures the salient characteristics of human skin, i.e., nonlinear stretching properties, anisotropic stiffness, direction-dependent pre-stretch, and heterogeneous sliding behavior. In particular, we introduce a novel representation of Langer lines, which describe the distribution of principal material directions across the human body. We further propose an optimization-based approach for inferring spatially-varying pre-stretch from motion capture data. We implement our new model using a computationally efficient intrinsic representation that simulates skin as a two-dimensional Lagrangian mesh embedded in the three-dimensional body surface. We demonstrate our method on a diverse set of body models, shapes, and poses and compare to experimentally-obtained skin motion data. Our results indicate that our method produces smoother and more plausible skin deformations than a baseline method and shows good accuracy compared to real-world data.

Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung, H2020 European Research Council
Openalex Percentile: Top 73%
Evacuation and Crowd Dynamics
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ViSkin: Physics-Based Simulation of Virtual Skin on Personalized Avatars — Juan Sebastian Montes Maestre, Stelian Coros, et al. · (2025) | TGRS Research Map | TGRS