INPC: Implicit Neural Point Clouds for Radiance Field Rendering

We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based models, or discrete point cloud proxies, we pro-pose a hybrid scene representation, which implicitly encodes the geometry in a continuous octree-based probability field and view-dependent appearance in a multi-resolution hash grid. This allows for extraction of arbitrary explicit point clouds, which can be rendered using rasterization. In doing so, we combine the benefits of both worlds and retain favorable behavior during optimization: Our novel implicit point cloud representation and differentiable bilinear rasterizer enable fast rendering while preserving the fine geometric detail captured by volumetric neural fields. Furthermore, this representation does not depend on priors like structure-from-motion point clouds. Our method achieves state-of-the-art image quality on common benchmarks. Furthermore, we achieve fast inference at interactive frame rates, and can convert our trained model into a large, explicit point cloud to further enhance performance.

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00021
Citations
2
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
2.67

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article

INPC: Implicit Neural Point Clouds for Radiance Field Rendering

Marcus Magnor, Martin Eisemann, Moritz Kappel, Linus Franke et al.
2 citations
3D Shape Modeling and Analysis
2.67
article

INPC: Implicit Neural Point Clouds for Radiance Field Rendering

Marcus Magnor, Martin Eisemann, Moritz Kappel, Linus Franke, Marc Stamminger, Susana Castillo, Florian Hahlbohm
article en
2 citations

Abstract

We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based models, or discrete point cloud proxies, we pro-pose a hybrid scene representation, which implicitly encodes the geometry in a continuous octree-based probability field and view-dependent appearance in a multi-resolution hash grid. This allows for extraction of arbitrary explicit point clouds, which can be rendered using rasterization. In doing so, we combine the benefits of both worlds and retain favorable behavior during optimization: Our novel implicit point cloud representation and differentiable bilinear rasterizer enable fast rendering while preserving the fine geometric detail captured by volumetric neural fields. Furthermore, this representation does not depend on priors like structure-from-motion point clouds. Our method achieves state-of-the-art image quality on common benchmarks. Furthermore, we achieve fast inference at interactive frame rates, and can convert our trained model into a large, explicit point cloud to further enhance performance.

Friedrich-Alexander-Universität Erlangen-Nürnberg (DE), Technische Universität Braunschweig (DE)
California Department of Fish and Game
Climate action
Openalex Percentile: Top 10%
3D Shape Modeling and Analysis
2.67
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INPC: Implicit Neural Point Clouds for Radiance Field Rendering — Marcus Magnor, Martin Eisemann, et al. · (2025) | TGRS Research Map | TGRS