MotionDreamer: Exploring Semantic Video Diffusion Features for Zero-Shot 3D Mesh Animation

Animation techniques bring digital 3D worlds and characters to life. However, manual animation is tedious and automated techniques are often specialized to narrow shape classes. In our work, we propose a technique for automatic re-animation of various 3D shapes based on a motion prior extracted from a video diffusion model. Unlike existing <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$4 D$</tex> generation methods, we focus solely on the motion, and we leverage an explicit mesh-based representation compatible with existing computer-graphics pipelines. Furthermore, our utilization of diffusion features enhances accuracy of our motion fitting. We analyze efficacy of these features for animation fitting and we experimentally validate our approach for two different diffusion models and four animation models. Finally, we demonstrate that our time-efficient zero-shot method achieves a superior performance re-animating a diverse set of 3D shapes when compared to existing techniques in a user study.

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00087
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
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article

MotionDreamer: Exploring Semantic Video Diffusion Features for Zero-Shot 3D Mesh Animation

Petr Kellnhofer, Lukas Uzolas, Elmar Eisemann
3D Shape Modeling and Analysis
article

MotionDreamer: Exploring Semantic Video Diffusion Features for Zero-Shot 3D Mesh Animation

Petr Kellnhofer, Lukas Uzolas, Elmar Eisemann
article en

Abstract

Animation techniques bring digital 3D worlds and characters to life. However, manual animation is tedious and automated techniques are often specialized to narrow shape classes. In our work, we propose a technique for automatic re-animation of various 3D shapes based on a motion prior extracted from a video diffusion model. Unlike existing <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$4 D$</tex> generation methods, we focus solely on the motion, and we leverage an explicit mesh-based representation compatible with existing computer-graphics pipelines. Furthermore, our utilization of diffusion features enhances accuracy of our motion fitting. We analyze efficacy of these features for animation fitting and we experimentally validate our approach for two different diffusion models and four animation models. Finally, we demonstrate that our time-efficient zero-shot method achieves a superior performance re-animating a diverse set of 3D shapes when compared to existing techniques in a user study.

Delft University of Technology (NL)
Openalex Percentile: Top 76%
3D Shape Modeling and Analysis
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MotionDreamer: Exploring Semantic Video Diffusion Features for Zero-Shot 3D Mesh Animation — Petr Kellnhofer, Lukas Uzolas, et al. · (2025) | TGRS Research Map | TGRS