VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid Prior

Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, facial motion, head pose generation, and video quality. However, no model has yet led or tied on all these metrics due to the one-to-many mapping between audio and motion. In this paper, we propose VividTalk, a two-stage generic framework that supports generating high-visual quality talking head videos with all the above properties. Specifically, in the first stage, we map the audio to mesh by learning two motions, including non-rigid facial motion and rigid head motion. For facial motion, both blendshape and vertex are adopted as the intermediate representation to maximize the representation ability of the model. For head motion, a novel learnable head pose codebook with a two-phase training mechanism is proposed. In the second stage, we proposed a dual branch motion-vae and a generator to transform the meshes into dense motion and synthesize high-quality video frame-by-frame. Extensive experiments show that the proposed VividTalk can generate high-visual quality talking head videos with lip-sync and realistic enhanced by a large margin, and outperforms previous state-of-the-art works in objective and subjective comparisons. The code will be publicly released upon publication.

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00071
Citations
4
Primary Topic
Face recognition and analysis
Type
article
Field-Weighted Citation Impact
5.10
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article

VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid Prior

Xinya Ji, Daiheng Gao, Kangneng Zhou, Hao Zhu et al.
4 citations
Face recognition and analysis
5.10
article

VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid Prior

Xinya Ji, Daiheng Gao, Kangneng Zhou, Hao Zhu, Xun Cao, Longhao Zhang, Liefeng Bo, Peng Zhang, Xusen Sun, Bang Zhang
article en
4 citations

Abstract

Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, facial motion, head pose generation, and video quality. However, no model has yet led or tied on all these metrics due to the one-to-many mapping between audio and motion. In this paper, we propose VividTalk, a two-stage generic framework that supports generating high-visual quality talking head videos with all the above properties. Specifically, in the first stage, we map the audio to mesh by learning two motions, including non-rigid facial motion and rigid head motion. For facial motion, both blendshape and vertex are adopted as the intermediate representation to maximize the representation ability of the model. For head motion, a novel learnable head pose codebook with a two-phase training mechanism is proposed. In the second stage, we proposed a dual branch motion-vae and a generator to transform the meshes into dense motion and synthesize high-quality video frame-by-frame. Extensive experiments show that the proposed VividTalk can generate high-visual quality talking head videos with lip-sync and realistic enhanced by a large margin, and outperforms previous state-of-the-art works in objective and subjective comparisons. The code will be publicly released upon publication.

Nankai University (CN), Alibaba Group (China) (CN), Nanjing University (CN)
Affordable and clean energy
Openalex Percentile: Top 4%
Face recognition and analysis
5.10
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VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid Prior — Xinya Ji, Daiheng Gao, et al. · (2025) | TGRS Research Map | TGRS