Ctrl-Room: Controllable Text-to-3D Room Meshes Generation with Layout Constraints
Text-driven 3D indoor scene generation is useful for gaming, film industry, and AR/VR applications. However, existing methods cannot faithfully capture the scene layout based on text descriptions, nor do they allow flexible editing of individual objects in the room. To address these problems, we present Ctrl-Room, which can generate convincing 3D rooms with designer-style layouts and high-fidelity textures from just a text prompt. Our key insight is to separate the modeling of layouts and appearance. Our proposed method consists of two stages: a Layout Generation Stage and an Appearance Generation Stage. The Layout Generation Stage trains a text-conditional diffusion model to learn the layout distribution with our holistic scene code parameterization. Next, the Appearance Generation Stage employs a fine-tuned ControlNet to produce a vivid panoramic image of the room guided by the 3D scene layout, then further upgrades to a panoramic NeRF model. Benefiting from the scene code parameterization, we can easily edit the generated room model through our mask-guided editing module, without expensive edit-specific training. Extensive experiments on the Structured3D dataset demonstrate that our method outperforms existing methods in producing more reasonable, view-consistent, and editable 3D rooms from text prompts.
Authors
- Chuan Fang
- Ping Tan (ORCID: https://orcid.org/0000-0002-3327-5532)
- Kunming Luo (ORCID: https://orcid.org/0000-0002-5070-7392)
- Xiaotao Hu
- Yuan Dong
- Rakesh Shrestha
Institutions
- Simon Fraser University (CA)
- Hong Kong University of Science and Technology (HK)
- Alibaba Group (United States) (US)
Publication Details
- Published
- 2025-03-25
- DOI
- https://doi.org/10.1109/3dv66043.2025.00069
- Citations
- 10
- Primary Topic
- Architecture and Computational Design
- Type
- article
- Field-Weighted Citation Impact
- 85.42