Rig3DGS: Creating Controllable Portraits From Casual Monocular Videos

We present Rig3DGS, a novel technique for creating reanimatable 3D portraits from short monocular smartphone videos. Rig3DGS learns to reconstruct a set of controllable 3D Gaussians from a monocular video of a dynamic subject captured with varying head poses and facial expressions in an in-the-wild scene. In contrast to synchronized multi-view studio captures, this in-the-wild, single camera setup brings fresh challenges to learning high quality 3D Gaussians. We address these challenges by learning to deform 3D Gaussians from a fixed canonical space to the deformed space that is consistent with the target facial expression and headpose. Our key contribution is a carefully designed deformation model that is guided by a 3D face morphable model. This deformation not only enables control over facial expression and head-poses but also allows our method to generates high-quality photorealistic renders of the whole scene. Once trained, Rig3DGS is able to generate photorealistic renders of a subject and their scene for novel facial expression, head-poses, and viewing directions. Through extensive experiments we demonstrate that Rig3DGS significantly outperforms prior art while being orders of magnitude faster.

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00144
Citations
3
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
3.64
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article

Rig3DGS: Creating Controllable Portraits From Casual Monocular Videos

ShahRukh Athar, Zhixin Shu, Alfredo Rivero, Dimitris Samaras
3 citations
Human Motion and Animation
3.64
article

Rig3DGS: Creating Controllable Portraits From Casual Monocular Videos

ShahRukh Athar, Zhixin Shu, Alfredo Rivero, Dimitris Samaras
article en
3 citations

Abstract

We present Rig3DGS, a novel technique for creating reanimatable 3D portraits from short monocular smartphone videos. Rig3DGS learns to reconstruct a set of controllable 3D Gaussians from a monocular video of a dynamic subject captured with varying head poses and facial expressions in an in-the-wild scene. In contrast to synchronized multi-view studio captures, this in-the-wild, single camera setup brings fresh challenges to learning high quality 3D Gaussians. We address these challenges by learning to deform 3D Gaussians from a fixed canonical space to the deformed space that is consistent with the target facial expression and headpose. Our key contribution is a carefully designed deformation model that is guided by a 3D face morphable model. This deformation not only enables control over facial expression and head-poses but also allows our method to generates high-quality photorealistic renders of the whole scene. Once trained, Rig3DGS is able to generate photorealistic renders of a subject and their scene for novel facial expression, head-poses, and viewing directions. Through extensive experiments we demonstrate that Rig3DGS significantly outperforms prior art while being orders of magnitude faster.

Adobe Systems (United States) (US), Stony Brook University (US)
Gender equality
Openalex Percentile: Top 7%
Human Motion and Animation
3.64
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Rig3DGS: Creating Controllable Portraits From Casual Monocular Videos — ShahRukh Athar, Zhixin Shu, et al. · (2025) | TGRS Research Map | TGRS