Rig3DGS: Creating Controllable Portraits From Casual Monocular Videos
We present Rig3DGS, a novel technique for creating reanimatable 3D portraits from short monocular smartphone videos. Rig3DGS learns to reconstruct a set of controllable 3D Gaussians from a monocular video of a dynamic subject captured with varying head poses and facial expressions in an in-the-wild scene. In contrast to synchronized multi-view studio captures, this in-the-wild, single camera setup brings fresh challenges to learning high quality 3D Gaussians. We address these challenges by learning to deform 3D Gaussians from a fixed canonical space to the deformed space that is consistent with the target facial expression and headpose. Our key contribution is a carefully designed deformation model that is guided by a 3D face morphable model. This deformation not only enables control over facial expression and head-poses but also allows our method to generates high-quality photorealistic renders of the whole scene. Once trained, Rig3DGS is able to generate photorealistic renders of a subject and their scene for novel facial expression, head-poses, and viewing directions. Through extensive experiments we demonstrate that Rig3DGS significantly outperforms prior art while being orders of magnitude faster.
Authors
- ShahRukh Athar (ORCID: https://orcid.org/0000-0002-8871-669X)
- Zhixin Shu
- Alfredo Rivero (ORCID: https://orcid.org/0009-0008-6307-955X)
- Dimitris Samaras (ORCID: https://orcid.org/0000-0002-1373-0294)
Institutions
- Adobe Systems (United States) (US)
- Stony Brook University (US)
Publication Details
- Published
- 2025-03-25
- DOI
- https://doi.org/10.1109/3dv66043.2025.00144
- Citations
- 3
- Primary Topic
- Human Motion and Animation
- Type
- article
- Field-Weighted Citation Impact
- 3.64