Garment3DGen: 3D Garment Stylization and Texture Generation

We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D textured clothes based on both real and synthetic images, such as those generated by text prompts. The generated assets can be directly draped and simulated on human bodies. We leverage the recent progress of image-to-3D diffusion methods to generate 3D garment geometries. However, since these geometries cannot be utilized directly for downstream tasks, we propose to use them as pseudo ground-truth and set up a mesh deformation optimization procedure that deforms a base template mesh to match the generated 3D target. Carefully designed losses allow the base mesh to freely deform towards the desired target, yet preserve mesh quality and topology such that they can be simulated. Finally, we generate high-fidelity texture maps that are globally and locally consistent and faithfully capture the input guidance, allowing us to render the generated 3D assets. With Garment3DGen users can generate the simulation-ready 3D garment of their choice without the need of artist intervention. We present a plethora of quantitative and qualitative

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00131
Citations
4
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
5.34
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Garment3DGen: 3D Garment Stylization and Texture Generation

Xiaoyu Xiang, Jovan Popović, Nikolaos Sarafianos, Rakesh Ranjan et al.
4 citations
3D Shape Modeling and Analysis
5.34
article

Garment3DGen: 3D Garment Stylization and Texture Generation

Xiaoyu Xiang, Jovan Popović, Nikolaos Sarafianos, Rakesh Ranjan, Tuur Stuyck, Yilei Li
article en
4 citations

Abstract

We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D textured clothes based on both real and synthetic images, such as those generated by text prompts. The generated assets can be directly draped and simulated on human bodies. We leverage the recent progress of image-to-3D diffusion methods to generate 3D garment geometries. However, since these geometries cannot be utilized directly for downstream tasks, we propose to use them as pseudo ground-truth and set up a mesh deformation optimization procedure that deforms a base template mesh to match the generated 3D target. Carefully designed losses allow the base mesh to freely deform towards the desired target, yet preserve mesh quality and topology such that they can be simulated. Finally, we generate high-fidelity texture maps that are globally and locally consistent and faithfully capture the input guidance, allowing us to render the generated 3D assets. With Garment3DGen users can generate the simulation-ready 3D garment of their choice without the need of artist intervention. We present a plethora of quantitative and qualitative

META Health (US)
Openalex Percentile: Top 4%
3D Shape Modeling and Analysis
5.34
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Garment3DGen: 3D Garment Stylization and Texture Generation — Xiaoyu Xiang, Jovan Popović, et al. · (2025) | TGRS Research Map | TGRS