Interactive Humanoid: Online Full Body Human Motion Reaction Synthesis with Social Affordance Forecasting and Canonicalization

We focus on the human-humanoid interaction problem optionally with an object. We propose a new task named online full-body motion reaction synthesis, which generates humanoid reactions based on the human actor's motions. The previous work only focuses on human interaction without objects and generates body reactions without hand. Besides, they also do not consider the task as an online setting, which means the reactor can only see the current information and cannot perceive the future actions of the actor. To support the task of online full-body motion reaction synthesis, we construct two datasets named HHI and CoChair and propose a unified method. Specifically, we encode the motion of human actors and objects from an interactioncentric view through a social affordance representation. Then we leverage a social affordance forecasting scheme to enable the reactor to predict based on the imagined future. We also use SE(3)-Equivariant Neural Networks to learn the local frame to canonicalize the social affordance. Experiments demonstrate that our approach effectively generates high-quality reactions on HHI and CoChair. Furthermore, we also validate our method on existing human interaction datasets Interhuman and Chi3D in real-time at 25 fps. Website: https://yunzeliu.github.io/iHuman/

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00136
Primary Topic
Human Motion and Animation
Type
article
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article

Interactive Humanoid: Online Full Body Human Motion Reaction Synthesis with Social Affordance Forecasting and Canonicalization

C. Chen, Li Yi
Human Motion and Animation
article

Interactive Humanoid: Online Full Body Human Motion Reaction Synthesis with Social Affordance Forecasting and Canonicalization

C. Chen, Li Yi
article en

Abstract

We focus on the human-humanoid interaction problem optionally with an object. We propose a new task named online full-body motion reaction synthesis, which generates humanoid reactions based on the human actor's motions. The previous work only focuses on human interaction without objects and generates body reactions without hand. Besides, they also do not consider the task as an online setting, which means the reactor can only see the current information and cannot perceive the future actions of the actor. To support the task of online full-body motion reaction synthesis, we construct two datasets named HHI and CoChair and propose a unified method. Specifically, we encode the motion of human actors and objects from an interactioncentric view through a social affordance representation. Then we leverage a social affordance forecasting scheme to enable the reactor to predict based on the imagined future. We also use SE(3)-Equivariant Neural Networks to learn the local frame to canonicalize the social affordance. Experiments demonstrate that our approach effectively generates high-quality reactions on HHI and CoChair. Furthermore, we also validate our method on existing human interaction datasets Interhuman and Chi3D in real-time at 25 fps. Website: https://yunzeliu.github.io/iHuman/

Shanghai Huayi Group (China) (CN), Tsinghua University (CN)
Openalex Percentile: Top 73%
Human Motion and Animation
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Interactive Humanoid: Online Full Body Human Motion Reaction Synthesis with Social Affordance Forecasting and Canonicalization — C. Chen, Li Yi · (2025) | TGRS Research Map | TGRS