Incorporating Dense Metric Depth into Neural 3D Representations for View Synthesis and Relighting
Capturing photo realistic appearance and geometry of scenes is a fundamental problem in computer vision and graphics with a set of mature tools and solutions for content creation [12], [67], large scale scene mapping [5], augmented reality and cinematography [6], [80], [97]. Enthusiast level 3D photogrammetry, especially for small or tabletop scenes, has been supercharged by more capable smartphone cameras and new toolboxes like RealityCapture and NeRF-Studio. A subset of these solutions are geared towards view synthesis where the focus is on photo-realistic view interpolation rather than recovery of accurate scene geometry. These solutions take the “shape-radiance ambiguity”[58] into stride by decoupling the scene transmissivity (related to geometry) from the scene appearance prediction. But without diverse training views, several neural scene representations (e.g. [39], [73], [76]) are prone to poor shape reconstructions while estimating accurate appearance.
Authors
- Srinivasa G. Narasimhan (ORCID: https://orcid.org/0000-0003-0389-1921)
- Rareş Ambruş (ORCID: https://orcid.org/0000-0002-3111-3812)
- Igor Vasiljevic (ORCID: https://orcid.org/0000-0001-6117-0693)
- Arkadeep Narayan Chaudhury (ORCID: https://orcid.org/0000-0001-6806-2687)
- Christopher G. Atkeson (ORCID: https://orcid.org/0000-0003-4265-8452)
- Vitor Guizilini (ORCID: https://orcid.org/0000-0002-8715-8307)
- Sergey Zakharov (ORCID: https://orcid.org/0000-0002-6231-6137)
Institutions
- Toyota Research Institute
- Carnegie Mellon University (US)
Publication Details
- Published
- 2025-03-25
- DOI
- https://doi.org/10.1109/3dv66043.2025.00064
- Primary Topic
- Advanced Vision and Imaging
- Type
- article
- Field-Weighted Citation Impact
- 0.00