MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors

Recent works in inverse rendering have shown promise in using multi-view images of an object to recover shape, albedo, and materials. However, the recovered components often fail to render accurately under new lighting conditions due to the intrinsic challenge of disentangling albedo and material properties from input images. To address this challenge, we introduce MaterialFusion, an enhanced conventional 3D inverse rendering pipeline that incorporates a 2D prior on texture and material properties. We present StableMaterial, a 2D diffusion model prior that refines multilit data to estimate the most likely albedo and material from given input appearances. This model is trained on albedo, material, and relit image data derived from a curated dataset of approximately ∼12K artist-designed synthetic Blender objects called BlenderVault. We incorporate this diffusion prior with an inverse rendering framework where we use score distillation sampling (SDS) to guide the optimization of the albedo and materials, improving relighting performance in comparison with previous work. We validate MaterialFusion's relighting performance on 4 datasets of synthetic and real objects under diverse illumination conditions, showing our diffusion-aided approach significantly improves the appearance of reconstructed objects under novel lighting conditions. We intend to publicly release our BlenderVault dataset to support further research in this field.

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00079
Citations
1
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
3.54
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article

MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors

Kangle Deng, Shubham Tulsiani, Anupam Agrawal, Or Patashnik et al.
1 citations
Computer Graphics and Visualization Techniques
3.54
article

MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors

Kangle Deng, Shubham Tulsiani, Anupam Agrawal, Or Patashnik, Rushikesh Zawar, Fernando De la Torre, Yehonathan Litman
article en
1 citations

Abstract

Recent works in inverse rendering have shown promise in using multi-view images of an object to recover shape, albedo, and materials. However, the recovered components often fail to render accurately under new lighting conditions due to the intrinsic challenge of disentangling albedo and material properties from input images. To address this challenge, we introduce MaterialFusion, an enhanced conventional 3D inverse rendering pipeline that incorporates a 2D prior on texture and material properties. We present StableMaterial, a 2D diffusion model prior that refines multilit data to estimate the most likely albedo and material from given input appearances. This model is trained on albedo, material, and relit image data derived from a curated dataset of approximately ∼12K artist-designed synthetic Blender objects called BlenderVault. We incorporate this diffusion prior with an inverse rendering framework where we use score distillation sampling (SDS) to guide the optimization of the albedo and materials, improving relighting performance in comparison with previous work. We validate MaterialFusion's relighting performance on 4 datasets of synthetic and real objects under diverse illumination conditions, showing our diffusion-aided approach significantly improves the appearance of reconstructed objects under novel lighting conditions. We intend to publicly release our BlenderVault dataset to support further research in this field.

Tel Aviv University (IL), Carnegie Mellon University (US)
Openalex Percentile: Top 7%
Computer Graphics and Visualization Techniques
3.54
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MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors — Kangle Deng, Shubham Tulsiani, et al. · (2025) | TGRS Research Map | TGRS