Rigid Body Adversarial Attacks

Due to their performance and simplicity, rigid body simulators are often used in applications where the objects of interest can considered very stiff. However, no material has infinite stiffness, which means there are potentially cases where the non-zero compliance of the seemingly rigid object can cause a significant difference between its trajectories when simulated in a rigid body or deformable simulator. Similarly to how adversarial attacks are developed against image classifiers, we propose an adversarial attack against rigid body simulators. In this adversarial attack, we solve an optimization problem to construct perceptually rigid adversarial objects that have the same collision geometry and moments of mass to a reference object, so that they behave identically in rigid body simulations but maximally different in more accurate deformable simulations. We demonstrate the validity of our method by comparing simulations of several examples in commercially available simulators.

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00129
Primary Topic
Bacillus and Francisella bacterial research
Type
article
Field-Weighted Citation Impact
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article

Rigid Body Adversarial Attacks

Aravind Ramakrishnan, Alec Jacobson, David I. W. Levin
Bacillus and Francisella bacterial research
article

Rigid Body Adversarial Attacks

Aravind Ramakrishnan, Alec Jacobson, David I. W. Levin
article en

Abstract

Due to their performance and simplicity, rigid body simulators are often used in applications where the objects of interest can considered very stiff. However, no material has infinite stiffness, which means there are potentially cases where the non-zero compliance of the seemingly rigid object can cause a significant difference between its trajectories when simulated in a rigid body or deformable simulator. Similarly to how adversarial attacks are developed against image classifiers, we propose an adversarial attack against rigid body simulators. In this adversarial attack, we solve an optimization problem to construct perceptually rigid adversarial objects that have the same collision geometry and moments of mass to a reference object, so that they behave identically in rigid body simulations but maximally different in more accurate deformable simulations. We demonstrate the validity of our method by comparing simulations of several examples in commercially available simulators.

Nvidia (United Kingdom) (GB), Adobe Systems (United States) (US), University of Toronto (CA)
Openalex Percentile: Top 80%
Bacillus and Francisella bacterial research
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