DEGAS: Detailed Expressions on Full-Body Gaussian Avatars

Although neural rendering has made significant ad-vances in creating lifelike, animatable full-body and head avatars, incorporating detailed expressions into full-body avatars remains largely unexplored. We present DEGAS, the first 3D Gaussian Splatting (3DGS)-based modeling method for full-body avatars with rich facial expressions. Trained on multiview videos of a given subject, our method learns a conditional variational autoencoder that takes both the body motion and facial expression as driving signals to generate Gaussian maps in the UV layout. To drive the facial expressions, instead of the commonly used 3D Mor-phable Models (3DMMs) in 3D head avatars, we propose to adopt the expression latent space trained solely on 2D portrait images, bridging the gap between 2D talking faces and 3D avatars. Leveraging the rendering capability of 3DGS and the rich expressiveness of the expression latent space, the learned avatars can be reenacted to reproduce photo-realistic rendering images with subtle and accurate facial expressions. Experiments on an existing dataset and our newly proposed dataset offull-body talking avatars demonstrate the efficacy of our method. We also propose an audio-driven extension of our method with the help of 2D talking faces, opening new possibilities for interactive AI agents. Project page: https://initialneil.github.io/DEGAS.

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00143
Citations
1
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
2.48

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article

DEGAS: Detailed Expressions on Full-Body Gaussian Avatars

Bo Dong, Zhijing Shao, Kang Zhang, Yu Zhang et al.
1 citations
Reinforcement Learning in Robotics
2.48
article

DEGAS: Detailed Expressions on Full-Body Gaussian Avatars

Bo Dong, Zhijing Shao, Kang Zhang, Yu Zhang, Zeyu Wang, Duotun Wang, Zeyu Cai, Qing-Yao Tian, Y.X. Yang, Hengyu Meng
article en
1 citations

Abstract

Although neural rendering has made significant ad-vances in creating lifelike, animatable full-body and head avatars, incorporating detailed expressions into full-body avatars remains largely unexplored. We present DEGAS, the first 3D Gaussian Splatting (3DGS)-based modeling method for full-body avatars with rich facial expressions. Trained on multiview videos of a given subject, our method learns a conditional variational autoencoder that takes both the body motion and facial expression as driving signals to generate Gaussian maps in the UV layout. To drive the facial expressions, instead of the commonly used 3D Mor-phable Models (3DMMs) in 3D head avatars, we propose to adopt the expression latent space trained solely on 2D portrait images, bridging the gap between 2D talking faces and 3D avatars. Leveraging the rendering capability of 3DGS and the rich expressiveness of the expression latent space, the learned avatars can be reenacted to reproduce photo-realistic rendering images with subtle and accurate facial expressions. Experiments on an existing dataset and our newly proposed dataset offull-body talking avatars demonstrate the efficacy of our method. We also propose an audio-driven extension of our method with the help of 2D talking faces, opening new possibilities for interactive AI agents. Project page: https://initialneil.github.io/DEGAS.

Prometheus Research (United States) (US), Prometheus (United States) (US), Swinburne University of Technology (AU)
National Social Science Fund of China
Openalex Percentile: Top 9%
Reinforcement Learning in Robotics
2.48
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