HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation

Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for generating stylized head avatars from text guidance, which leverages locally learnable mesh deformation and 2D diffusion priors to achieve high-quality digital assets for attribute-preserving manipulation. Given a template mesh, our method represents mesh deformation with perface Jacobians and adaptively modulates local deformation using a learnable vector field. This vector field enables anisotropic scaling while preserving the rotation of vertices, which can better express identity and geometric details. We also employ landmark- and contour-based regularization terms to balance the expressiveness and plausibility of generated head avatars from multiple views without relying on any specific shape prior. Our framework can generate realistic shapes and textures that can be further edited via text, while supporting seamless editing using the preserved attributes from the template mesh, such as 3DMM parameters, blendshapes, and UV coordinates. Extensive experiments demonstrate that our framework can generate diverse and expressive head avatars with high-quality meshes that artists can easily manipulate in 3D graphics software, facilitating downstream applications such as efficient asset creation and animation with preserved attributes.

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00025
Citations
1
Primary Topic
Face recognition and analysis
Type
article
Field-Weighted Citation Impact
1.28
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article

HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation

Xiaohang Zhan, Qianxi Liu, Mingming Fan, Zeyu Cai et al.
1 citations
Face recognition and analysis
1.28
article

HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation

Xiaohang Zhan, Qianxi Liu, Mingming Fan, Zeyu Cai, Zhijing Shao, Hengyu Meng, Zeyu Wang, Lin Wang, Duotun Wang
article en
1 citations

Abstract

Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for generating stylized head avatars from text guidance, which leverages locally learnable mesh deformation and 2D diffusion priors to achieve high-quality digital assets for attribute-preserving manipulation. Given a template mesh, our method represents mesh deformation with perface Jacobians and adaptively modulates local deformation using a learnable vector field. This vector field enables anisotropic scaling while preserving the rotation of vertices, which can better express identity and geometric details. We also employ landmark- and contour-based regularization terms to balance the expressiveness and plausibility of generated head avatars from multiple views without relying on any specific shape prior. Our framework can generate realistic shapes and textures that can be further edited via text, while supporting seamless editing using the preserved attributes from the template mesh, such as 3DMM parameters, blendshapes, and UV coordinates. Extensive experiments demonstrate that our framework can generate diverse and expressive head avatars with high-quality meshes that artists can easily manipulate in 3D graphics software, facilitating downstream applications such as efficient asset creation and animation with preserved attributes.

Tencent (China) (CN)
Openalex Percentile: Top 16%
Face recognition and analysis
1.28
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HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation — Xiaohang Zhan, Qianxi Liu, et al. · (2025) | TGRS Research Map | TGRS