Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes

State-of-the-art novel view synthesis methods achieve impressive results for multi-view captures of static 3D scenes. However, the reconstructed scenes still lack “liveliness,“ a key component for creating engaging 3D experiences. Recently, novel video diffusion models generate realistic videos with complex motion and enable animations of 2D images, however they cannot naively be used to animate 3D scenes as they lack multi-view consistency. To breathe life into the static world, we propose Gaussians2Life, a method for animating parts of high-quality 3D scenes in a Gaussian Splatting representation. Our key idea is to leverage powerful video diffusion models as the generative component of our model and to combine these with a robust technique to lift 2D videos into meaningful 3D motion. We find that, in contrast to prior work, this enables realistic animations of complex, pre-existing 3D scenes and further enables the animation of a large variety of object classes, while related work is mostly focused on prior-based character animation, or single 3D objects. Our model enables the creation of consistent, immersive 3D experiences for arbitrary scenes.

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00093
Citations
1
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
3.54
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article

Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes

Federico Tombari, Michael Oechsle, Michael Niemeyer, Thomas Wimmer
1 citations
Computer Graphics and Visualization Techniques
3.54
article

Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes

Federico Tombari, Michael Oechsle, Michael Niemeyer, Thomas Wimmer
article en
1 citations

Abstract

State-of-the-art novel view synthesis methods achieve impressive results for multi-view captures of static 3D scenes. However, the reconstructed scenes still lack “liveliness,“ a key component for creating engaging 3D experiences. Recently, novel video diffusion models generate realistic videos with complex motion and enable animations of 2D images, however they cannot naively be used to animate 3D scenes as they lack multi-view consistency. To breathe life into the static world, we propose Gaussians2Life, a method for animating parts of high-quality 3D scenes in a Gaussian Splatting representation. Our key idea is to leverage powerful video diffusion models as the generative component of our model and to combine these with a robust technique to lift 2D videos into meaningful 3D motion. We find that, in contrast to prior work, this enables realistic animations of complex, pre-existing 3D scenes and further enables the animation of a large variety of object classes, while related work is mostly focused on prior-based character animation, or single 3D objects. Our model enables the creation of consistent, immersive 3D experiences for arbitrary scenes.

Google (United States) (US), Technical University of Munich (DE)
Openalex Percentile: Top 7%
Computer Graphics and Visualization Techniques
3.54
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Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes — Federico Tombari, Michael Oechsle, et al. · (2025) | TGRS Research Map | TGRS