ShadowSG: Spherical Gaussian Illumination from Shadows

This work leverages shadow cues in a scene to infer the surrounding illumination of the shadow-casting object. Unlike prior works that optimize a discrete environment map, we model scene illumination using a mixture of spherical Gaussians (SGs). SG illumination provides more intuitive relations to shadow appearance and offers a more compact parameterization compared to discrete environment maps. To estimate SG parameters, we employ an SG-based, differentiable, closed-form rendering equation to explain the shading of the shadow plane and minimize a photometric loss between the rendered and observed shadow plane shading. Experiments on synthetic and real-world images under various surrounding illumination demonstrate that our method estimates illumination more accurately than approaches based on discrete environment maps. With our estimated lighting, consistent shadow effects are realized when blending virtual objects into real-world images<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup><sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>Code is available at https://github.com/CyberAgentAILab/ShadowSG..

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00106
Primary Topic
CCD and CMOS Imaging Sensors
Type
article
Field-Weighted Citation Impact
0.00
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article

ShadowSG: Spherical Gaussian Illumination from Shadows

Takafumi Taketomi, Hiroshi Kawasaki, Xu Cao, Hanwei Zhang
CCD and CMOS Imaging Sensors
article

ShadowSG: Spherical Gaussian Illumination from Shadows

Takafumi Taketomi, Hiroshi Kawasaki, Xu Cao, Hanwei Zhang
article en

Abstract

This work leverages shadow cues in a scene to infer the surrounding illumination of the shadow-casting object. Unlike prior works that optimize a discrete environment map, we model scene illumination using a mixture of spherical Gaussians (SGs). SG illumination provides more intuitive relations to shadow appearance and offers a more compact parameterization compared to discrete environment maps. To estimate SG parameters, we employ an SG-based, differentiable, closed-form rendering equation to explain the shading of the shadow plane and minimize a photometric loss between the rendered and observed shadow plane shading. Experiments on synthetic and real-world images under various surrounding illumination demonstrate that our method estimates illumination more accurately than approaches based on discrete environment maps. With our estimated lighting, consistent shadow effects are realized when blending virtual objects into real-world images<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup><sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>Code is available at https://github.com/CyberAgentAILab/ShadowSG..

Kyushu University (JP), CyberAgent (Japan) (JP)
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Openalex Percentile: Top 79%
CCD and CMOS Imaging Sensors
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ShadowSG: Spherical Gaussian Illumination from Shadows — Takafumi Taketomi, Hiroshi Kawasaki, et al. · (2025) | TGRS Research Map | TGRS