Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB

The goal of this paper is to encode a 3D scene into an extremely compact representation from <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$2 D$</tex> images and to enable its transmittance, decoding and rendering in real-time across various platforms. Despite the progress in NeRFs and Gaussian Splats, their large model size and specialized renderers make it challenging to distribute free-viewpoint 3D content as easily as images. To address this, we have designed a novel 3D representation that encodes the plenoptic function into sinusoidal function indexed dense volumes. This approach facilitates feature sharing across different locations, improving compactness over traditional spatial voxels. The memory footprint of the dense 3D feature grid can be further reduced using spatial decomposition techniques. This design combines the strengths of spatial hashing functions and voxel decomposition, resulting in a model size as small as 150 KB for each 3D scene. Moreover, PPNG features a lightweight rendering pipeline with only 300 lines of code that decodes its representation into standard GL textures and fragment shaders. This enables realtime rendering using the traditional GL pipeline, ensuring universal compatibility and efficiency across various platforms without additional dependencies. Our results are available at: https://jyl.kr/ppng

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00051
Primary Topic
Neural Networks and Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB

Yuqun Wu, Derek Hoiem, Shenlong Wang, Chuhang Zou et al.
Neural Networks and Applications
article

Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB

Yuqun Wu, Derek Hoiem, Shenlong Wang, Chuhang Zou, Jae Yong Lee
article en

Abstract

The goal of this paper is to encode a 3D scene into an extremely compact representation from <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$2 D$</tex> images and to enable its transmittance, decoding and rendering in real-time across various platforms. Despite the progress in NeRFs and Gaussian Splats, their large model size and specialized renderers make it challenging to distribute free-viewpoint 3D content as easily as images. To address this, we have designed a novel 3D representation that encodes the plenoptic function into sinusoidal function indexed dense volumes. This approach facilitates feature sharing across different locations, improving compactness over traditional spatial voxels. The memory footprint of the dense 3D feature grid can be further reduced using spatial decomposition techniques. This design combines the strengths of spatial hashing functions and voxel decomposition, resulting in a model size as small as 150 KB for each 3D scene. Moreover, PPNG features a lightweight rendering pipeline with only 300 lines of code that decodes its representation into standard GL textures and fragment shaders. This enables realtime rendering using the traditional GL pipeline, ensuring universal compatibility and efficiency across various platforms without additional dependencies. Our results are available at: https://jyl.kr/ppng

University of Illinois Urbana-Champaign (US)
Openalex Percentile: Top 88%
Neural Networks and Applications
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Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB — Yuqun Wu, Derek Hoiem, et al. · (2025) | TGRS Research Map | TGRS