3Diface: Synthesizing and Editing Holistic 3D Facial Animation

Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animations is especially complex and time consuming, requires precise control and typically handled by highly skilled animators. Most existing works focus on controlling style or emotion of the synthesized animation and cannot edit/regenerate parts of an input animation. They also overlook the fact that multiple plausible lip and head movements can match the same audio input. To address these challenges, we present 3DiFACE, a novel method for holistic speech-driven 3D facial animation. Our approach produces diverse plausible lip and head motions for a single audio input and allows for editing via keyframing and interpolation. Specifically, we propose a fully-convolutional diffusion model that can leverage the viseme-level diversity in our training corpus. Additionally, we employ a speaking-style personalization and a novel sparsely-guided motion diffusion to enable precise control and editing. Through quantitative and qualitative evaluations, we demonstrate that our method is capable of generating and editing diverse holistic 3D facial animations given a single audio input, with control between high fidelity and diversity. Project page: https://balamuruganthambiraja.github.io/3DiFACE

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00138
Primary Topic
Face recognition and analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

3Diface: Synthesizing and Editing Holistic 3D Facial Animation

Malte Prinzler, Balamurugan Thambiraja, Justus Thies, Sadegh Aliakbarian et al.
Face recognition and analysis
article

3Diface: Synthesizing and Editing Holistic 3D Facial Animation

Malte Prinzler, Balamurugan Thambiraja, Justus Thies, Sadegh Aliakbarian, Darren Cosker
article en

Abstract

Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animations is especially complex and time consuming, requires precise control and typically handled by highly skilled animators. Most existing works focus on controlling style or emotion of the synthesized animation and cannot edit/regenerate parts of an input animation. They also overlook the fact that multiple plausible lip and head movements can match the same audio input. To address these challenges, we present 3DiFACE, a novel method for holistic speech-driven 3D facial animation. Our approach produces diverse plausible lip and head motions for a single audio input and allows for editing via keyframing and interpolation. Specifically, we propose a fully-convolutional diffusion model that can leverage the viseme-level diversity in our training corpus. Additionally, we employ a speaking-style personalization and a novel sparsely-guided motion diffusion to enable precise control and editing. Through quantitative and qualitative evaluations, we demonstrate that our method is capable of generating and editing diverse holistic 3D facial animations given a single audio input, with control between high fidelity and diversity. Project page: https://balamuruganthambiraja.github.io/3DiFACE

Max Planck Institute for Intelligent Systems (DE), Microsoft Research (United Kingdom) (GB)
Openalex Percentile: Top 79%
Face recognition and analysis
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