Developing Cyber-Physical Systems Learning Material Using Minecraft and Micro:bit: A Case Study of Lower Secondary Students at Suwanprasit School

This research developed and evaluated CyberPhysical Systems (CPS) learning materials that utilize Minecraft and Micro:bit, aiming to enhance the understanding of fundamental CPS concepts among lower secondary students and foster preparedness for the future in a digital world. Using a game-based learning approach, the research investigated the efficacy of these materials and their impact on students’ comprehension and future readiness. A purposive sample of ${3 0}$ students (grades 7-9) from Suwanprasit School, Nakhon Nayok Province, participated in the research. The research instruments included a tailored learning management plan, Minecraft-Micro:bit integrated activities, a CPS concept assessment test, and an opinion questionnaire. The results demonstrated high content validity for the learning tools, with an Index of Item-Objective Congruence (IOC) of ${0. 8 6}$ for the lesson plan and ${0. 9 0}$ for assessments. Student performance showed significant learning gains, with formative (E1) and summative (E2) assessment scores of 80.43 and 85.33, respectively, meeting and exceeding the expected 80/80 thresholds. Both student and community stakeholders expressed overwhelmingly positive perceptions across all evaluated dimensions, including content, usability, and development of 21st-century skills. The findings of this research will provide insights into the potential of Minecraft and Micro:bit as engaging learning materials for STEM education, specifically in CPS, and contribute to the development of effective educational resources that equip students with essential skills for the digital age.

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Published
2025-07-30
DOI
https://doi.org/10.1109/istem-ed65612.2025.11129379
Primary Topic
Teaching and Learning Programming
Type
article
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article

Developing Cyber-Physical Systems Learning Material Using Minecraft and Micro:bit: A Case Study of Lower Secondary Students at Suwanprasit School

Amnoiy Ruengwaree, Krittep Sangchai, Nithizethe Mhuadthongon
Teaching and Learning Programming
article

Developing Cyber-Physical Systems Learning Material Using Minecraft and Micro:bit: A Case Study of Lower Secondary Students at Suwanprasit School

Amnoiy Ruengwaree, Krittep Sangchai, Nithizethe Mhuadthongon
article en

Abstract

This research developed and evaluated CyberPhysical Systems (CPS) learning materials that utilize Minecraft and Micro:bit, aiming to enhance the understanding of fundamental CPS concepts among lower secondary students and foster preparedness for the future in a digital world. Using a game-based learning approach, the research investigated the efficacy of these materials and their impact on students’ comprehension and future readiness. A purposive sample of ${3 0}$ students (grades 7-9) from Suwanprasit School, Nakhon Nayok Province, participated in the research. The research instruments included a tailored learning management plan, Minecraft-Micro:bit integrated activities, a CPS concept assessment test, and an opinion questionnaire. The results demonstrated high content validity for the learning tools, with an Index of Item-Objective Congruence (IOC) of ${0. 8 6}$ for the lesson plan and ${0. 9 0}$ for assessments. Student performance showed significant learning gains, with formative (E1) and summative (E2) assessment scores of 80.43 and 85.33, respectively, meeting and exceeding the expected 80/80 thresholds. Both student and community stakeholders expressed overwhelmingly positive perceptions across all evaluated dimensions, including content, usability, and development of 21st-century skills. The findings of this research will provide insights into the potential of Minecraft and Micro:bit as engaging learning materials for STEM education, specifically in CPS, and contribute to the development of effective educational resources that equip students with essential skills for the digital age.

Rajamangala University of Technology (TH), Sukhothai Thammathirat Open University (TH)
Openalex Percentile: Top 75%
Teaching and Learning Programming
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