Gamified hidden-assessment platform for diagnosing ICT competences and supporting career guidance among Kazakhstani high-school students
Digitization is reshaping Kazakhstan's labor market; yet school-based career guidance still relies on paper inventories that fail to uncover students' latent interests in emerging technology domains. We developed Game for Career Guidance (GCG). This bilingual (web-based) platform combines gamification with hidden assessment to profile upper-secondary pupils' competences in programming, cyber-security, web development, graphics/UX, and computer architecture. A 6-week field trial involved 1,865 grade-11 learners from 45 state schools in Pavlodar. Gameplay logs captured unobtrusive event traces, which were converted to Rasch-weighted mastery scores; post-session surveys measured motivation, usability, and state anxiety. Eighty-three percent of participants reached at least medium mastery in three or more domains, and 92 % completed the tutorial and entered formal play. Mean Intrinsic Motivation Inventory (5.6/7) and System Usability Scale (SUS) (76/100) scores indicated high engagement and usability, while state-anxiety remained low (1.9/5). Hierarchical models showed that flow significantly predicted mastery after controlling for prior GPA. Qualitative feedback echoed these findings and emphasized the value of authentic micro-tasks and a seamless Kazakh–Russian interface. The results demonstrate that gamified hidden assessment can motivate learners and deliver fine-grained evidence for counselors without additional testing time. The open-source architecture offers a readily scalable blueprint for modernizing career guidance in other rapidly digitizing educational systems.
Authors
- Nazira Ospanova
- Gulzhan Jarassova (ORCID: https://orcid.org/0000-0001-9736-0499)
- Садуакас Байжуманов (ORCID: https://orcid.org/0000-0001-5609-3697)
- Ainur Tokzhigitova
- Н. К. Токжигитова (ORCID: https://orcid.org/0000-0003-3777-6454)
Institutions
- Toraighyrov University (KZ)
- Ministry of Education and Science of the Republic of Kazakhstan (KZ)
- Ministry of Science and Higher Education of the Republic of Kazakhstan (KZ)
Publication Details
- Journal
- Frontiers in Education
- Published
- 2025-08-25
- DOI
- https://doi.org/10.3389/feduc.2025.1643246
- Citations
- 1
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 3.44
Funders
- Ministry of Education and Science of the Republic of Kazakhstan