Game-Based Group Therapy for People With Aphasia: A Feasibility Study

Purpose: The purpose of this study was to test the feasibility of a game-based group therapy for people with aphasia (PWA). Method: Ten PWA, divided into two equal groups, participated in the study. Each group participated in 8 weeks of game-based therapy using games from Aphasia Games for Health. Feasibility was evaluated through facilitator notes and session attendance (adherence). Acceptability was evaluated through a satisfaction survey conducted at the end of therapy. As an exploratory analysis, quality of life and language scores were also measured to evaluate the potential for change. Results: Game-based therapy was easy to implement in an online group setting. Adherence and satisfaction were high. Quality of life and language scores did not change significantly from pre- to posttreatment. However, responses on the satisfaction survey suggested increased communicative confidence. Conclusion: Overall, game-based therapy was feasible, was well received by the participants, and has the potential to be an effective form of therapy for future use by speech-language pathologists.

Authors

Institutions

Publication Details

Journal
Perspectives of the ASHA Special Interest Groups
Published
2025-08-22
DOI
https://doi.org/10.1044/2025_persp-24-00258
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Game-Based Group Therapy for People With Aphasia: A Feasibility Study

Chaleece Sandberg, Mahika Sampat
Perspectives of the ASHA Special Interest Groups
Stroke Rehabilitation and Recovery
article

Game-Based Group Therapy for People With Aphasia: A Feasibility Study

Chaleece Sandberg, Mahika Sampat
article en

Abstract

Purpose: The purpose of this study was to test the feasibility of a game-based group therapy for people with aphasia (PWA). Method: Ten PWA, divided into two equal groups, participated in the study. Each group participated in 8 weeks of game-based therapy using games from Aphasia Games for Health. Feasibility was evaluated through facilitator notes and session attendance (adherence). Acceptability was evaluated through a satisfaction survey conducted at the end of therapy. As an exploratory analysis, quality of life and language scores were also measured to evaluate the potential for change. Results: Game-based therapy was easy to implement in an online group setting. Adherence and satisfaction were high. Quality of life and language scores did not change significantly from pre- to posttreatment. However, responses on the satisfaction survey suggested increased communicative confidence. Conclusion: Overall, game-based therapy was feasible, was well received by the participants, and has the potential to be an effective form of therapy for future use by speech-language pathologists.

Perspectives of the ASHA Special Interest GroupsVol. 10(5)
Pennsylvania State University (US)
Quality Education
Openalex Percentile: Top 73%
Stroke Rehabilitation and Recovery
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.