TEDRA: Text-Based Editing of Dynamic and Photoreal Actors

Over the past years, significant progress has been made in creating photorealistic and drivable 3D avatars solely from videos of real humans. However, a core remaining challenge is the fine-grained and user-friendly editing of clothing styles by means of textual descriptions. To this end, we present TEDRA the first method allowing textbased edits of an avatar, which maintains the avatar's high fidelity, space-time coherency, as well as dynamics, and enables skeletal pose and view control. We begin by training a model to create a controllable and high-fidelity digital replica of the real actor. Next, we personalize a pretrained generative diffusion model by fine-tuning it on various frames of the real character captured from different camera angles, ensuring the digital representation faithfully captures the dynamics of the real person. This twostage process lays the foundation for our approach to dynamic human avatar editing. Utilizing this personalized diffusion model, we modify the dynamic avatar based on a provided text prompt using our Personalized Normal Aligned Score Distillation Sampling (PNA-SDS) within a modelbased guidance framework. Additionally, we propose a time-step annealing strategy to ensure high-quality edits. Our results demonstrate a clear improvement over prior work in functionality and visual quality.

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Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00137
Primary Topic
Semantic Web and Ontologies
Type
article
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article

TEDRA: Text-Based Editing of Dynamic and Photoreal Actors

Mohit Mendiratta, Heming Zhu, Christian Theobalt, Marc Habermann et al.
Semantic Web and Ontologies
article

TEDRA: Text-Based Editing of Dynamic and Photoreal Actors

Mohit Mendiratta, Heming Zhu, Christian Theobalt, Marc Habermann, Adam Kortylewski, Basavaraj Sunagad
article en

Abstract

Over the past years, significant progress has been made in creating photorealistic and drivable 3D avatars solely from videos of real humans. However, a core remaining challenge is the fine-grained and user-friendly editing of clothing styles by means of textual descriptions. To this end, we present TEDRA the first method allowing textbased edits of an avatar, which maintains the avatar's high fidelity, space-time coherency, as well as dynamics, and enables skeletal pose and view control. We begin by training a model to create a controllable and high-fidelity digital replica of the real actor. Next, we personalize a pretrained generative diffusion model by fine-tuning it on various frames of the real character captured from different camera angles, ensuring the digital representation faithfully captures the dynamics of the real person. This twostage process lays the foundation for our approach to dynamic human avatar editing. Utilizing this personalized diffusion model, we modify the dynamic avatar based on a provided text prompt using our Personalized Normal Aligned Score Distillation Sampling (PNA-SDS) within a modelbased guidance framework. Additionally, we propose a time-step annealing strategy to ensure high-quality edits. Our results demonstrate a clear improvement over prior work in functionality and visual quality.

Max Planck Institute for Informatics (DE)
Openalex Percentile: Top 89%
Semantic Web and Ontologies
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TEDRA: Text-Based Editing of Dynamic and Photoreal Actors — Mohit Mendiratta, Heming Zhu, et al. · (2025) | TGRS Research Map | TGRS