Feed to Save: A STEM-Based Educational Board Game for Preventing Noncommunicable Diseases

This pilot study explores the effectiveness of Feed to Save, a STEM-integrated board game designed to promote upper secondary students’ understanding of nutrition and the prevention of noncommunicable diseases (NCDs). Twenty-eight international students participated in a structured 90 -minute workshop involving gameplay, reflection, and discussion. A mixed-methods approach was employed to assess knowledge construction and student perceptions. Results indicated that all students ($100 \%$) recognized the link between diet and NCDs, with $85.7 \%$ demonstrating awareness of sugar, salt, and fat intake, and $60.7 \%$ applying scientific reasoning to food choices. Students described the game as informative ($50.0 \%$) and engaging ($46.4 \%$), although some ($21.4 \%$) reported initial confusion. Feedback suggested improvements in gameplay clarity and digital integration. Overall, the findings highlight the potential of board game-based learning to strengthen STEM literacy by fostering scientific thinking and informed health decision making.

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Publication Details

Published
2025-07-30
DOI
https://doi.org/10.1109/istem-ed65612.2025.11129302
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Feed to Save: A STEM-Based Educational Board Game for Preventing Noncommunicable Diseases

Watcharee Ketpichainarong, Namkang Sriwattanarothai, Su Myat Lin, Piyachat Jittam et al.
Educational Games and Gamification
article

Feed to Save: A STEM-Based Educational Board Game for Preventing Noncommunicable Diseases

Watcharee Ketpichainarong, Namkang Sriwattanarothai, Su Myat Lin, Piyachat Jittam, Kunchit Judprasong
article en

Abstract

This pilot study explores the effectiveness of Feed to Save, a STEM-integrated board game designed to promote upper secondary students’ understanding of nutrition and the prevention of noncommunicable diseases (NCDs). Twenty-eight international students participated in a structured 90 -minute workshop involving gameplay, reflection, and discussion. A mixed-methods approach was employed to assess knowledge construction and student perceptions. Results indicated that all students ($100 \%$) recognized the link between diet and NCDs, with $85.7 \%$ demonstrating awareness of sugar, salt, and fat intake, and $60.7 \%$ applying scientific reasoning to food choices. Students described the game as informative ($50.0 \%$) and engaging ($46.4 \%$), although some ($21.4 \%$) reported initial confusion. Feedback suggested improvements in gameplay clarity and digital integration. Overall, the findings highlight the potential of board game-based learning to strengthen STEM literacy by fostering scientific thinking and informed health decision making.

Mahidol University (TH)
Openalex Percentile: Top 76%
Educational Games and Gamification
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Feed to Save: A STEM-Based Educational Board Game for Preventing Noncommunicable Diseases — Watcharee Ketpichainarong, Namkang Sriwattanarothai, et al. · (2025) | TGRS Research Map | TGRS