Feed to Save: A STEM-Based Educational Board Game for Preventing Noncommunicable Diseases
This pilot study explores the effectiveness of Feed to Save, a STEM-integrated board game designed to promote upper secondary students’ understanding of nutrition and the prevention of noncommunicable diseases (NCDs). Twenty-eight international students participated in a structured 90 -minute workshop involving gameplay, reflection, and discussion. A mixed-methods approach was employed to assess knowledge construction and student perceptions. Results indicated that all students ($100 \%$) recognized the link between diet and NCDs, with $85.7 \%$ demonstrating awareness of sugar, salt, and fat intake, and $60.7 \%$ applying scientific reasoning to food choices. Students described the game as informative ($50.0 \%$) and engaging ($46.4 \%$), although some ($21.4 \%$) reported initial confusion. Feedback suggested improvements in gameplay clarity and digital integration. Overall, the findings highlight the potential of board game-based learning to strengthen STEM literacy by fostering scientific thinking and informed health decision making.
Authors
- Watcharee Ketpichainarong (ORCID: https://orcid.org/0000-0003-0213-5403)
- Namkang Sriwattanarothai
- Su Myat Lin
- Piyachat Jittam
- Kunchit Judprasong (ORCID: https://orcid.org/0000-0002-9831-693X)
Institutions
- Mahidol University (TH)
Publication Details
- Published
- 2025-07-30
- DOI
- https://doi.org/10.1109/istem-ed65612.2025.11129302
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00