Lightplane: Highly-Scalable Components for Neural 3D Fields

Contemporary 3D research, particularly in reconstruction and generation, heavily relies on 2D images for inputs or supervision. However, current designs for these 2D-3D mapping are memory-intensive, posing a significant bottleneck for existing methods and hindering new applications. In response, we propose a pair of highly scalable components for 3D neural fields: Lightplane Renderer and Splatter, which significantly reduce memory usage in 2D-3D mapping (over <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\mathbf{1 0 0 0} \times)$</tex>. These innovations enable the processing of vastly more and higher resolution images with significantly small memory and computational costs. We demonstrate their utility across various applications, from optimizing with image-level losses to enabling a versatile pipeline for scaling 3D reconstruction and generation. <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>1work done during internship

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00058
Citations
1
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
3.54
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article

Lightplane: Highly-Scalable Components for Neural 3D Fields

Justin C. Johnson, Ang Cao, Andrea Vedaldi, David Novotný
1 citations
Computer Graphics and Visualization Techniques
3.54
article

Lightplane: Highly-Scalable Components for Neural 3D Fields

Justin C. Johnson, Ang Cao, Andrea Vedaldi, David Novotný
article en
1 citations

Abstract

Contemporary 3D research, particularly in reconstruction and generation, heavily relies on 2D images for inputs or supervision. However, current designs for these 2D-3D mapping are memory-intensive, posing a significant bottleneck for existing methods and hindering new applications. In response, we propose a pair of highly scalable components for 3D neural fields: Lightplane Renderer and Splatter, which significantly reduce memory usage in 2D-3D mapping (over <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\mathbf{1 0 0 0} \times)$</tex>. These innovations enable the processing of vastly more and higher resolution images with significantly small memory and computational costs. We demonstrate their utility across various applications, from optimizing with image-level losses to enabling a versatile pipeline for scaling 3D reconstruction and generation. <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>1work done during internship

University of Michigan (US)
Openalex Percentile: Top 7%
Computer Graphics and Visualization Techniques
3.54
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