HeadCraft: Modeling High-Detail Shape Variations for Animated 3DMMs

Current advances in human head modeling allow to generate plausible-looking 3D head models via neural representations, such as NeRFs and SDFs. Nevertheless, constructing complete high-fidelity head models with explicitly controlled animation remains an issue. Furthermore, completing the head geometry based on a partial observation, e.g. coming from a depth sensor, while preserving a high level of detail is often problematic for the existing methods. We introduce a generative model for detailed 3D head meshes on top of an articulated 3DMM which allows explicit animation and high-detail preservation at the same time. Our method is trained in two stages. First, we register a parametric head model with vertex displacements to each mesh of the recently introduced NPHM dataset of accurate 3D head scans. The estimated displacements are baked into a hand-crafted UV layout. Second, we train a StyleGAN model in order to generalize over the UV maps of displacements, which we later refer to HeadCraft. The decomposition of the parametric model and high-quality vertex displacements allows us to animate the model and modify the regions semantically. We demonstrate the results of unconditional sampling, fitting to a scan and editing. The code and data are available at https://seva100.github.io/headcraft.

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00145
Citations
1
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
1.33
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HeadCraft: Modeling High-Detail Shape Variations for Animated 3DMMs

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1 citations
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article

HeadCraft: Modeling High-Detail Shape Variations for Animated 3DMMs

ShahRukh Athar, Simon Giebenhain, Artem Sevastopolsky, Philip-William Grassal, Luisa Verdoliva, Matthias Nießner
article en
1 citations

Abstract

Current advances in human head modeling allow to generate plausible-looking 3D head models via neural representations, such as NeRFs and SDFs. Nevertheless, constructing complete high-fidelity head models with explicitly controlled animation remains an issue. Furthermore, completing the head geometry based on a partial observation, e.g. coming from a depth sensor, while preserving a high level of detail is often problematic for the existing methods. We introduce a generative model for detailed 3D head meshes on top of an articulated 3DMM which allows explicit animation and high-detail preservation at the same time. Our method is trained in two stages. First, we register a parametric head model with vertex displacements to each mesh of the recently introduced NPHM dataset of accurate 3D head scans. The estimated displacements are baked into a hand-crafted UV layout. Second, we train a StyleGAN model in order to generalize over the UV maps of displacements, which we later refer to HeadCraft. The decomposition of the parametric model and high-quality vertex displacements allows us to animate the model and modify the regions semantically. We demonstrate the results of unconditional sampling, fitting to a scan and editing. The code and data are available at https://seva100.github.io/headcraft.

Atlas Copco (Germany) (DE), Stony Brook University (US), Technical University of Munich (DE), University of Naples Federico II (IT)
Openalex Percentile: Top 19%
3D Shape Modeling and Analysis
1.33
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