Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces

Touch and vision go hand in hand, mutually enhancing our ability to understand the world. From a research perspective, the problem of mixing touch and vision together is underexplored and presents interesting challenges. To this end, we propose Tactile-Informed 3DGS, a novel approach that incorporates contact data (local depth maps) with multi-view images to achieve surface reconstruction and novel view synthesis. Our method optimises 3D Gaussian primitives to accurately model the object's geometry at points of contact. By creating a framework that decreases the transmittance at touch locations, we achieve a refined surface reconstruction, ensuring a uniformly smooth depth map. Touch is particularly useful when considering non-Lambertian objects, such as shiny or reflective surfaces, since contemporary methods tend to fail to reconstruct specular highlights with fidelity. By combining vision and tactile sensing, we achieve more accurate geometry reconstructions with fewer images than prior methods. We conduct evaluation on objects with glossy and reflective surfaces and demonstrate improved reconstruction quality in both the virtual and real world

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Publication Details

Published
2025-03-25
DOI
https://doi.org/10.1109/3dv66043.2025.00109
Citations
2
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
2.86
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article

Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces

Nathan F. Lepora, Alessio Tonioni, Max Yang, Jonathan Tremblay et al.
2 citations
Tactile and Sensory Interactions
2.86
article

Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces

Nathan F. Lepora, Alessio Tonioni, Max Yang, Jonathan Tremblay, Yijiong Lin, Valts Blukis, Laurence Aitchison, Mauro Comi
article en
2 citations

Abstract

Touch and vision go hand in hand, mutually enhancing our ability to understand the world. From a research perspective, the problem of mixing touch and vision together is underexplored and presents interesting challenges. To this end, we propose Tactile-Informed 3DGS, a novel approach that incorporates contact data (local depth maps) with multi-view images to achieve surface reconstruction and novel view synthesis. Our method optimises 3D Gaussian primitives to accurately model the object's geometry at points of contact. By creating a framework that decreases the transmittance at touch locations, we achieve a refined surface reconstruction, ensuring a uniformly smooth depth map. Touch is particularly useful when considering non-Lambertian objects, such as shiny or reflective surfaces, since contemporary methods tend to fail to reconstruct specular highlights with fidelity. By combining vision and tactile sensing, we achieve more accurate geometry reconstructions with fewer images than prior methods. We conduct evaluation on objects with glossy and reflective surfaces and demonstrate improved reconstruction quality in both the virtual and real world

Google (United States) (US), University of Bristol (GB), Nvidia (United States) (US)
Sustainable cities and communities
Openalex Percentile: Top 9%
Tactile and Sensory Interactions
2.86
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