Development of E-Comics as a Learning Media To Improve Students' Understanding of Payment Systems and Tools

Learning using E-Comics media is still rarely done in Senior High Schools. The lack of variation carried out by educators makes the classroom atmosphere less pleasant, so with the presence of E-Comics learning media, learning becomes more varied and interesting, and students do not get bored easily. The purpose of this development research is to determine the feasibility of Comic media on the material of payment systems and instruments, as well as to improve student understanding and to determine the effectiveness of the learning media. The development of E-Comics learning media uses the development procedure by Borg and Gall but is limited to the seventh research stage, namely product revision. The results of this study are in the form of E-Comics, which are formed in Flipbooks and then taught to class X students of SMAN 5 Malang. The results of the E-Comic validation in this study obtained a percentage of 92.5% by media experts, 90% by material experts, and in the response of small group trial students obtained a result of 86.5%, and in the response of large group test students 91%. Thus, it can be concluded that E-Comics media is very feasible to use and gets a positive response from students.

Authors

Publication Details

Journal
Classroom Action Research Journal
Published
2025-04-29
DOI
https://doi.org/10.17977/um013v7i12025p1-10
Primary Topic
Comics and Graphic Narratives
Type
article
Field-Weighted Citation Impact
0.00
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article

Development of E-Comics as a Learning Media To Improve Students' Understanding of Payment Systems and Tools

Agiya Syafindrayani
Classroom Action Research Journal
Comics and Graphic Narratives
article

Development of E-Comics as a Learning Media To Improve Students' Understanding of Payment Systems and Tools

Agiya Syafindrayani
article en

Abstract

Learning using E-Comics media is still rarely done in Senior High Schools. The lack of variation carried out by educators makes the classroom atmosphere less pleasant, so with the presence of E-Comics learning media, learning becomes more varied and interesting, and students do not get bored easily. The purpose of this development research is to determine the feasibility of Comic media on the material of payment systems and instruments, as well as to improve student understanding and to determine the effectiveness of the learning media. The development of E-Comics learning media uses the development procedure by Borg and Gall but is limited to the seventh research stage, namely product revision. The results of this study are in the form of E-Comics, which are formed in Flipbooks and then taught to class X students of SMAN 5 Malang. The results of the E-Comic validation in this study obtained a percentage of 92.5% by media experts, 90% by material experts, and in the response of small group trial students obtained a result of 86.5%, and in the response of large group test students 91%. Thus, it can be concluded that E-Comics media is very feasible to use and gets a positive response from students.

Classroom Action Research JournalVol. 7(1)
Openalex Percentile: Top 79%
Comics and Graphic Narratives
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