Implementation Of Hot Seat Game-Based Interactive Learning In Economics Subjects At State Senior High School 3 Blitar

Educational transformation is useful for developing one's knowledge and technology to create a more comfortable and interactive classroom impression. The author wrote this article with the aim of determining the level of student interest in receiving learning with hot seat game learning media. The researcher conducted the research using the type of classroom action research (classroom action research) this research was carried out at the Teaching Assistance placement school in 2024 for class X at SMAN 3 Blitar. The use of hot seat game learning media, using the Kurt Lewin model, through several stages such as planning, acting, observing, reflecting. The results obtained were that students were interested in learning using the hot seat game model, but almost half of the students felt bored because the questions given were not challenging enough.

Authors

Publication Details

Journal
Classroom Action Research Journal
Published
2025-04-26
DOI
https://doi.org/10.17977/um013v7i12025p30-40
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
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article

Implementation Of Hot Seat Game-Based Interactive Learning In Economics Subjects At State Senior High School 3 Blitar

Nur Anita Yunikawati, Naning Eko Noviana, Fiolisa Adinda Putri Karniawan, Sigit Kriswanto
Classroom Action Research Journal
Mathematics Education and Pedagogy
article

Implementation Of Hot Seat Game-Based Interactive Learning In Economics Subjects At State Senior High School 3 Blitar

Nur Anita Yunikawati, Naning Eko Noviana, Fiolisa Adinda Putri Karniawan, Sigit Kriswanto
article en

Abstract

Educational transformation is useful for developing one's knowledge and technology to create a more comfortable and interactive classroom impression. The author wrote this article with the aim of determining the level of student interest in receiving learning with hot seat game learning media. The researcher conducted the research using the type of classroom action research (classroom action research) this research was carried out at the Teaching Assistance placement school in 2024 for class X at SMAN 3 Blitar. The use of hot seat game learning media, using the Kurt Lewin model, through several stages such as planning, acting, observing, reflecting. The results obtained were that students were interested in learning using the hot seat game model, but almost half of the students felt bored because the questions given were not challenging enough.

Classroom Action Research JournalVol. 7(1)
Openalex Percentile: Top 68%
Mathematics Education and Pedagogy
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