Team‐Based Learning in the Meta Horizon Workroom: A Pilot Study on Its Potential Effectiveness for Pharmacology Teaching

The Meta Horizon Workroom (MHW) provides an immersive environment for team-based learning (TBL). This study evaluated its effectiveness in teaching pharmacology, emphasizing engagement, collaboration, and learning, aiming to assess the potential of MHW in enhancing the learning experience. A pilot study was conducted with Kent and Medway Medical School (KMMS) Year 4 medical students using Meta Quest 2 virtual reality (VR) headsets. Students participated in a virtual TBL session via MHW after a preparatory phase that included studying assigned materials. The session centered on an application exercise, which forms the core of TBL, and focused on solving a pharmacology-focused case scenario. Data collection involved 5-point Likert-scale and open-ended questions. Descriptive and thematic analyses were performed to assess levels of engagement, collaboration, and learning of pharmacology concepts. Quantitative data indicated that 5 of the 7 participants found the MHW TBL approach more engaging than traditional TBL methods. Furthermore, 6 of the 7 viewed the platform as a potential game-changer for pharmacology education due to its interactive features. Qualitative feedback emphasized the benefits of interactive tools, peer-to-peer learning, and easy access to resources during discussions. However, some challenges, including technical issues during the session, were reported. The findings demonstrate the transformative potential of MHW for pharmacology education, offering an engaging, collaborative, and innovative learning platform. While technical challenges need addressing, this pilot study underscores the value of integrating VR into medical education. This foundational work highlights the promise of immersive virtual environments in revolutionizing pharmacology teaching.

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Publication Details

Journal
Pharmacology Research & Perspectives
Published
2025-08-25
DOI
https://doi.org/10.1002/prp2.70170
Primary Topic
Problem and Project Based Learning
Type
article
Field-Weighted Citation Impact
0.00

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article

Team‐Based Learning in the Meta Horizon Workroom: A Pilot Study on Its Potential Effectiveness for Pharmacology Teaching

Ana de Oliveira, Elijah Porter, Soban Sadiq, L. Battersby et al.
1 links
Pharmacology Research & Perspectives
Problem and Project Based Learning
article

Team‐Based Learning in the Meta Horizon Workroom: A Pilot Study on Its Potential Effectiveness for Pharmacology Teaching

Ana de Oliveira, Elijah Porter, Soban Sadiq, L. Battersby, Abdullah Khaiyam
article en

Abstract

The Meta Horizon Workroom (MHW) provides an immersive environment for team-based learning (TBL). This study evaluated its effectiveness in teaching pharmacology, emphasizing engagement, collaboration, and learning, aiming to assess the potential of MHW in enhancing the learning experience. A pilot study was conducted with Kent and Medway Medical School (KMMS) Year 4 medical students using Meta Quest 2 virtual reality (VR) headsets. Students participated in a virtual TBL session via MHW after a preparatory phase that included studying assigned materials. The session centered on an application exercise, which forms the core of TBL, and focused on solving a pharmacology-focused case scenario. Data collection involved 5-point Likert-scale and open-ended questions. Descriptive and thematic analyses were performed to assess levels of engagement, collaboration, and learning of pharmacology concepts. Quantitative data indicated that 5 of the 7 participants found the MHW TBL approach more engaging than traditional TBL methods. Furthermore, 6 of the 7 viewed the platform as a potential game-changer for pharmacology education due to its interactive features. Qualitative feedback emphasized the benefits of interactive tools, peer-to-peer learning, and easy access to resources during discussions. However, some challenges, including technical issues during the session, were reported. The findings demonstrate the transformative potential of MHW for pharmacology education, offering an engaging, collaborative, and innovative learning platform. While technical challenges need addressing, this pilot study underscores the value of integrating VR into medical education. This foundational work highlights the promise of immersive virtual environments in revolutionizing pharmacology teaching.

Pharmacology Research & PerspectivesVol. 13(5)
Medway School of Pharmacy (GB), University of Kent (GB)
British Pharmacological Society
Openalex Percentile: Top 76%
Problem and Project Based Learning
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