Adaptive mesh-aligned Gaussian Splatting for monocular human avatar reconstruction

Virtual human avatars are essential for applications such as gaming, augmented reality, and virtual production. However, existing methods struggle to achieve high fidelity reconstruction from monocular input while keeping hardware costs low. Many approaches rely on the SMPL body prior and apply vertex offsets to represent clothed avatars. Unfortunately, excessive offsets often cause misalignment and blurred contours, particularly around clothing wrinkles, silhouette boundaries, and facial regions. To address these limitations, we propose a dual branch framework for human avatar reconstruction from monocular video. A lightweight Vertex Align Net (VAN) predicts per-vertex normal direction offsets on the SMPL mesh to achieve coarse geometric alignment and guide Gaussian-based human avatar modeling. In parallel, we construct a high resolution facial Gaussian branch based on FLAME estimated parameters, with facial regions localized via pretrained detectors. The facial and body renderings are fused using a semantic mask to enhance facial clarity and ensure globally consistent avatar appearance. Experiments demonstrate that our method surpasses state of the art approaches in modeling animatable human avatars with fine grained fidelity.

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Publication Details

Journal
Graphical Models
Published
2025-08-25
DOI
https://doi.org/10.1016/j.gmod.2025.101300
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
0.00
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article

Adaptive mesh-aligned Gaussian Splatting for monocular human avatar reconstruction

Xia Yuan, Guanyu Xing, Hai Yuan, Zijun Zhou et al.
Graphical Models
Advanced Vision and Imaging
article

Adaptive mesh-aligned Gaussian Splatting for monocular human avatar reconstruction

Xia Yuan, Guanyu Xing, Hai Yuan, Zijun Zhou, Yanli Liu, Xi Wu, Jing Hu
article en

Abstract

Virtual human avatars are essential for applications such as gaming, augmented reality, and virtual production. However, existing methods struggle to achieve high fidelity reconstruction from monocular input while keeping hardware costs low. Many approaches rely on the SMPL body prior and apply vertex offsets to represent clothed avatars. Unfortunately, excessive offsets often cause misalignment and blurred contours, particularly around clothing wrinkles, silhouette boundaries, and facial regions. To address these limitations, we propose a dual branch framework for human avatar reconstruction from monocular video. A lightweight Vertex Align Net (VAN) predicts per-vertex normal direction offsets on the SMPL mesh to achieve coarse geometric alignment and guide Gaussian-based human avatar modeling. In parallel, we construct a high resolution facial Gaussian branch based on FLAME estimated parameters, with facial regions localized via pretrained detectors. The facial and body renderings are fused using a semantic mask to enhance facial clarity and ensure globally consistent avatar appearance. Experiments demonstrate that our method surpasses state of the art approaches in modeling animatable human avatars with fine grained fidelity.

Graphical ModelsVol. 141
Sichuan University (CN), Chengdu University of Information Technology (CN)
Openalex Percentile: Top 79%
Advanced Vision and Imaging
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