Development of Android Based Interactive Learning Media Using Articulate Storyline 3 to Improve Motivation and Conceptual Understanding in Informatics Lessons

This study aimed to develop Android-based interactive learning media using the Articulate Storyline 3 application for teaching computer hardware in Grade VII Informatics classes. The development model used was ADDIE, involving expert validation and effectiveness testing in both experimental and control classes. Validation results indicated the media was highly feasible, with average Likert-scale scores above 4.4. Effectiveness testing showed a significant improvement in students’ conceptual understanding and learning motivation in the experimental class, with an N-Gain score of 0.77 (high category) and motivation levels increasing from “High” to “Very High.” These findings support the integration of Android-based technology in education as an effective strategy to improve learning outcomes, especially in abstract and technical subjects.

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Publication Details

Journal
Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram
Published
2025-06-23
DOI
https://doi.org/10.33394/j-ps.v13i3.16283
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

Development of Android Based Interactive Learning Media Using Articulate Storyline 3 to Improve Motivation and Conceptual Understanding in Informatics Lessons

Munir Munir, Wahyudin Wahyudin, Galih Yudha Saputra, Silfia Hasanah
Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram
Educational Methods and Media Use
article

Development of Android Based Interactive Learning Media Using Articulate Storyline 3 to Improve Motivation and Conceptual Understanding in Informatics Lessons

Munir Munir, Wahyudin Wahyudin, Galih Yudha Saputra, Silfia Hasanah
article en

Abstract

This study aimed to develop Android-based interactive learning media using the Articulate Storyline 3 application for teaching computer hardware in Grade VII Informatics classes. The development model used was ADDIE, involving expert validation and effectiveness testing in both experimental and control classes. Validation results indicated the media was highly feasible, with average Likert-scale scores above 4.4. Effectiveness testing showed a significant improvement in students’ conceptual understanding and learning motivation in the experimental class, with an N-Gain score of 0.77 (high category) and motivation levels increasing from “High” to “Very High.” These findings support the integration of Android-based technology in education as an effective strategy to improve learning outcomes, especially in abstract and technical subjects.

Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP MataramVol. 13(3)
Openalex Percentile: Top 67%
Educational Methods and Media Use
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Development of Android Based Interactive Learning Media Using Articulate Storyline 3 to Improve Motivation and Conceptual Understanding in Informatics Lessons — Munir Munir, Wahyudin Wahyudin, et al. · Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram (2025) | TGRS Research Map | TGRS