Educational technologies for preventing COVID-19 in preschoolers: An integrative review

Objective: to identify and analyze the most used educational technologies to prevent COVID-19 in preschool children. Method: integrative review conducted based on Whittemore and Knafl's steps, with searches in seven databases, with the help of EndNote bibliographic reference manager; The Joanna Briggs model was used to analyze the level of evidence. Results: four articles were selected to compose the final sample, one of which resulted in a booklet and three the creation of digital games. The main outcomes were related to the prevention of COVID-19 and care for disinfecting materials. Conclusion: Studies have shown that the use of gamification as an educational technology for preschool children helps to motivate students and proportionally improve the learning process. The results of this study can contribute to supporting the initiation of new studies on the proposed topic in order to raise awareness among health professionals about the importance of COVID-19 prevention work in schools, also with the preschool population.

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Publication Details

Journal
Research Society and Development
Published
2025-08-22
DOI
https://doi.org/10.33448/rsd-v14i8.48956
Primary Topic
Mobile Health and mHealth Applications
Type
article
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article

Educational technologies for preventing COVID-19 in preschoolers: An integrative review

Lucas Borges de Oliveira, Thaluana Selvero de Souza, Lúcia Nazareth Amante
Research Society and Development
Mobile Health and mHealth Applications
article

Educational technologies for preventing COVID-19 in preschoolers: An integrative review

Lucas Borges de Oliveira, Thaluana Selvero de Souza, Lúcia Nazareth Amante
article en

Abstract

Objective: to identify and analyze the most used educational technologies to prevent COVID-19 in preschool children. Method: integrative review conducted based on Whittemore and Knafl's steps, with searches in seven databases, with the help of EndNote bibliographic reference manager; The Joanna Briggs model was used to analyze the level of evidence. Results: four articles were selected to compose the final sample, one of which resulted in a booklet and three the creation of digital games. The main outcomes were related to the prevention of COVID-19 and care for disinfecting materials. Conclusion: Studies have shown that the use of gamification as an educational technology for preschool children helps to motivate students and proportionally improve the learning process. The results of this study can contribute to supporting the initiation of new studies on the proposed topic in order to raise awareness among health professionals about the importance of COVID-19 prevention work in schools, also with the preschool population.

Research Society and DevelopmentVol. 14(8)
Universidade Federal de Santa Catarina (BR), Universidade Federal de São Paulo (BR)
Openalex Percentile: Top 65%
Mobile Health and mHealth Applications
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