Reactions Match: A Digital and Physical Card Game for Enhancing Student Mastery of Organic Reactions

This report provides information about Reactions Match, a digital and physical multilingual (English, Italian, Portuguese, and French) card game, which covers the functional groups’ main reactions and can be played face-to-face or remotely. Twenty-two Chemistry undergraduate students enrolled in the Organic Chemistry II course played the digital game face-to-face to review concepts related to organic reactions, promoting social interaction among them. The evaluation of the game revealed that student opinions were very positive regarding its usability, gameplay, layout, and content. A UES (user engagement scale) score of 4.13 (out of 5) among 22 chemistry students carrying out an activity with the game indicated high engagement, consistent with prior studies on game-based learning’s role in enhancing motivation and learning outcomes. The game offers an engaging alternative to traditional learning methods in organic chemistry, which can be used as a complementary educational tool.

Authors

Institutions

Publication Details

Journal
Journal of Chemical Education
Published
2025-08-15
DOI
https://doi.org/10.1021/acs.jchemed.5c00660
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Reactions Match: A Digital and Physical Card Game for Enhancing Student Mastery of Organic Reactions

José Nunes da Silva, Andrea Basso, Antônio José Melo Leite, Jean‐Yves Winum
Journal of Chemical Education
Educational Games and Gamification
article

Reactions Match: A Digital and Physical Card Game for Enhancing Student Mastery of Organic Reactions

José Nunes da Silva, Andrea Basso, Antônio José Melo Leite, Jean‐Yves Winum
article en

Abstract

This report provides information about Reactions Match, a digital and physical multilingual (English, Italian, Portuguese, and French) card game, which covers the functional groups’ main reactions and can be played face-to-face or remotely. Twenty-two Chemistry undergraduate students enrolled in the Organic Chemistry II course played the digital game face-to-face to review concepts related to organic reactions, promoting social interaction among them. The evaluation of the game revealed that student opinions were very positive regarding its usability, gameplay, layout, and content. A UES (user engagement scale) score of 4.13 (out of 5) among 22 chemistry students carrying out an activity with the game indicated high engagement, consistent with prior studies on game-based learning’s role in enhancing motivation and learning outcomes. The game offers an engaging alternative to traditional learning methods in organic chemistry, which can be used as a complementary educational tool.

Journal of Chemical EducationVol. 102(9)
École Nationale Supérieure de Chimie de Montpellier (FR), Centre National de la Recherche Scientifique (FR), Université de Montpellier (FR), Universidade Federal do Ceará (BR), Industriale Chimica (Italy) (IT), Institut des Biomolécules Max Mousseron (FR), University of Genoa (IT)
Openalex Percentile: Top 76%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.